Knowing old 99 AI, it will probably result in Skaarj Melee-attacking Nuclear Missiles, which would be the most hilarious thing everNelsona wrote: What if I make monsters to hunt your WarShells like a cannon ? Will be nasty or not ?

Knowing old 99 AI, it will probably result in Skaarj Melee-attacking Nuclear Missiles, which would be the most hilarious thing everNelsona wrote: What if I make monsters to hunt your WarShells like a cannon ? Will be nasty or not ?
Code: Select all
//================================================================================
// MCoopMonster.
//================================================================================
class MCoopMonster extends TournamentPlayer
Abstract //Yea, this is the monster ? Give me a break !
Config(User);
var(PlayerSettings) Class<Weapon> SpecialWeapon;
var(PlayerSettings) Class<Inventory> ToDropWhenKilled;
var(PlayerSettings) float DropProbability;
var(MeleeAttack) float MeleeDamage;
var(MeleeAttack) float MeleeRange;
var(MeleeAttack) float MomentumMelee;
var(MeleeAttack) Sound MeleeSound1;
var(MeleeAttack) Sound MeleeSound2;
var(MeleeAttack) float MeleeSoundVolume;
var(MeleeAttack) float MeleeSoundRadius;
simulated event PostNetBeginPlay ()
{
if ( Role != 2 )
{
return;
}
Skin = Default.Skin;
if ( (PlayerReplicationInfo != None) && (PlayerReplicationInfo.Owner == None) )
{
PlayerReplicationInfo.SetOwner(self);
}
}
event Possess ()
{
Super.Possess();
ClientMessage("(: You're a " $ MenuName $ " :)",'Pickup',False);
}
simulated function PlayFootStep ();
simulated function FootStepping ();
.........