Dead city redo

gopostal
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Dead city redo

Post by gopostal »

Now renamed to Theta Downs.

I started work on it, here's the entrance room:

Image

and a close up of the plaque:

Image


Let me know if this is something you guys want to pursue as a group project.
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Post by Skillz »

Just my opinion, but why not make it from scratch? Instead of editing a pre existing map. :hsdunno:
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Post by Flatus »

It'll be easier to re-do a map that is basically fine in structure, but needs rework in many areas for better gaming. That at least is a start cosmetically speaking, but one must begin from there & work their way to the end.
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gopostal
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Post by gopostal »

Blizz and I will be using dead city as a reference. Ideally I would like to retexture the whole thing, as you can see the difference a proper texture import can make. I know he has some rather grand ideas about things and so do I. I doubt you'll see "dead city" in it.
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Post by --=BliZz=-- »

ok here are already 2 pics of 2 buildings i replaced
the building at the end of the street (not the one on the left and right they are just original retextured buildings that still need to be replaced)
Image


this is the building where you now will spawn ( and the retextured street )
Image
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gopostal
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Post by gopostal »

OK, got the new zombie classes coded. There are sounds, textures, etc. Pretty soon we can test the default properties and see how to have the zombies attack, etc.
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Post by Luke »

Nice! I would love to help out in this, Can you send me the map, BliZz after you've retextured it? i wanna add some things ;)

My friend XpanD is doing a compilation of all the 4 dead cities, all the cities in one, plus a new one that he's gonna make :)

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Post by --=BliZz=-- »

My friend XpanD is doing a compilation of all the 4 dead cities, all the cities in one, plus a new one that he's gonna make
i already did all the deadcity's in one map called MH-Deadcity saga
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Post by Alucard »

Please postal, Mind the mipmaps for that texture :P

Oh, one more thing, If you're using the zombies from deadcity still you might want to take a look at the unreal skinpacks Female1Skins, Female2skins, Male1skins, Male2skins and male3skins. All of them have a "Gib" skin wich looks far more cheeky for zombies than the original deadcity gib skin... Just take a look ;)
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gopostal
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Post by gopostal »

Totally redone already. That was actually a tough call. The zombie texture goes across several models so you have to keep it generic
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