Dead city redo

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Alucard
Posts: 188
Joined: Mon Oct 27, 2008 3:51 pm
Location: London

Post by Alucard »

Not necessarily

Code: Select all

simulated function PostBeginPlay()
{
    local int ZombieType;
    Super.PostBeginPlay();
    ZombieType = Rand(4);
    switch (ZombieType)
    {
        case 0:
            Mesh=LodMesh'UnrealShare.Female1';
			Skin=Texture'Female1Skins.FemGib1';
        	MultiSkins[0]=Texture'Female1Skins.FemGib1';
         	MultiSkins[1]=Texture'Female1Skins.FemGib1'; break;
        case 1:
            Mesh=LodMesh'UnrealShare.Male2';
			Skin=Texture'Male2Skins.Male2Gib';
         	MultiSkins[0]=Texture'Male2Skins.Male2Gib';
         	MultiSkins[1]=Texture'Male2Skins.Male2Gib'; break;
        case 2:
            Mesh=LodMesh'UnrealShare.Female2';
			Skin=Texture'Female2Skins.Fem2Gib';
         	MultiSkins[0]=Texture'Female2Skins.Fem2Gib';
         	MultiSkins[1]=Texture'Female2Skins.Fem2Gib'; break;
        case 3:
            Mesh=LodMesh'UnrealShare.Male1';
			Skin=Texture'Male1Skins.male1gib';
         	MultiSkins[0]=Texture'Male1Skins.male1gib';
         	MultiSkins[1]=Texture'Male1Skins.male1gib'; break;
    }
This code randomizes between models and accurately applies the fitting skin to them. you can also use it to randomize speed and health and the like.
[img]http://img353.imageshack.us/img353/6645/seralsigep4.jpg[/img]
[img]http://fc07.deviantart.com/fs36/f/2008/263/3/e/Derideal_Fanstamp_by_Flammenwolf.jpg[/img]
Alucard supports [url=http://www.derideal.com]derideal[/url]

gopostal
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Post by gopostal »

Yeah, I actually started to lock it to one or two models, but when I did it started to become dull and repetative.

I will say there is a texture applied to all, but I also will say it shouldn't be boring :naughty:
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{MK4}plaugefauther
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Post by {MK4}plaugefauther »

:wiggle: hmmm... do u think the zombies could get a different skin or mesh?

lik make it look lik a mutiant?
[img]http://i43.tinypic.com/2dqqznl.gif[/img]

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{MK4}HELL§N|PE®
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Post by {MK4}HELL§N|PE® »

Good idea
Image
Hell is unleashed.

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{MK4}plaugefauther
Posts: 175
Joined: Thu Jan 15, 2009 3:38 pm
Location: Colorado, The IXAN VI solar system

Post by {MK4}plaugefauther »

yea lik a zombie cud have an extra arm or have lik wings maybe?

umm... and even give it little scraps of armor on the chest or so? :wiggle:

and also the complation of ALL 4 dead citys wud ROCC!
and could you add a secret hide out spot? a breafing room? a hud map?
[img]http://i43.tinypic.com/2dqqznl.gif[/img]

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monstersbeware!
Posts: 226
Joined: Thu Jul 31, 2008 10:58 pm
Location: united states,Illinois

Post by monstersbeware! »

o grand flying mutant zombies! :eek2:
One down a million left....:monstersbeware!
[img]http://i39.tinypic.com/sy2qhh.jpg[/img]

War_Master
Posts: 88
Joined: Mon Aug 17, 2009 5:52 pm
Location: Magic Land

Post by War_Master »

was this map ever finished or released?

I was wondering if whoever modified the zombies noticed that they are configurable with an ini file for the health, movement and other options that can change the way they spawn and all that. I never released this map publically when I converted it to MH and is one reason why every server has them in a very lame difficulty for each and every version. I just wish people will stop making versions without realizing about the zombie's configuration or without having any knowledge about mapping. Anyway, I have the original configuration file of the first version I released of DeadCity if anyone needs it.

ScottyD
Posts: 4
Joined: Fri Dec 25, 2009 9:19 am

Post by ScottyD »

No, it wasn't.

The config file(s) has been floating around for quite some time but no server admins seem to care. work was halted on the zombies when it was realized they were yours and being done without permission.

If you have changed your feelings about that, I'll happily update them correctly.

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waffles
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Location: Norway, Pakistan, U.K

...

Post by waffles »

The Door and the Plaque (something like that) looks the same in the first post. :meh:
Image Image

Red_Fist
Posts: 76
Joined: Wed Feb 18, 2009 5:39 pm

Post by Red_Fist »

I really hate to be a stick in the mud.
But what is the big attraction for Deadcity. At first, a long time agao it had the most funky feel and looks so fixxing it aint a bad idea.

However, changing the code the map won't be the wierd thing I knew.
I say do a complete texture change, lighting, botpath,sound,music but keep the originality, IMO.
and a few fixxes
Hey man.

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