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Posted: Wed Nov 12, 2008 4:17 pm
by Luke
Hello all, i am making my first MH map ever (I made quite a few BT maps) because i know how to use MonsterEnds now ^^ (I think..) And i've been wondering how do i use spawnpoints and creaturefactories? I have 5 zombies on my map at a time, and if someone kills a zombie, i want another one to be spawned at a specific spot. How do i accomplish this?


- Luke

Posted: Wed Nov 12, 2008 4:23 pm
by Luke
Sorry for the double post,

I found out how to do spawnpoints and creaturefactories (Looked at the topic below mine ;D) But, how do i get them to spawn when another zombie is killed? They don't seem to be spawning unless i put a trigger in.

EDIT: Crap.. i'm so good :(( i found out how to do it. But i want to do a day/night system like Dead City. It's an inside map, yes, but i want it so every minute, night comes, then a minute later, day comes. At day zombies spawn and wait, at night zombies attack >:D

Posted: Wed Nov 12, 2008 8:21 pm
by Flatus
:lol: At the rate your finding out, you'll figure the whole thing by yourself in no time!

Btw, got any screenshots yet? What's been said so far sounds scary! :noes:

Posted: Wed Nov 12, 2008 9:11 pm
by gopostal
Be careful, it takes a little bit for the zombies to accrue enough damage to die when it turns light. Make it too short and the zombies wont end.

Posted: Thu Nov 13, 2008 6:01 am
by Alucard
In deadcity you can find the "dayzone" actor and the "Timemaster" Those two actors are pretty self explanory To make zombies spawn when a zombie is killed select a zombie and right click it.
Go to Zombie properties and select Events>Event. Here you put the event that triggers the creature factory.

Posted: Thu Nov 13, 2008 9:51 am
by gopostal
Here's a VERY good read on monster AI that I found. You may not get deep into the actual programming of them, but it gives you a nice view of what's going on when you factory a monster into the level:

Posted: Thu Nov 13, 2008 1:36 pm
by Luke
Thanks, but sadly, i opened my map and it's corrupted T_T I'm gonna have to try to make a different map.