Hello all, i am making my first MH map ever (I made quite a few BT maps) because i know how to use MonsterEnds now ^^ (I think..) And i've been wondering how do i use spawnpoints and creaturefactories? I have 5 zombies on my map at a time, and if someone kills a zombie, i want another one to be spawned at a specific spot. How do i accomplish this?
Thanks,
- Luke
MH-ChildsNightmare
Sorry for the double post,
I found out how to do spawnpoints and creaturefactories (Looked at the topic below mine ;D) But, how do i get them to spawn when another zombie is killed? They don't seem to be spawning unless i put a trigger in.
EDIT: Crap.. i'm so good :(( i found out how to do it. But i want to do a day/night system like Dead City. It's an inside map, yes, but i want it so every minute, night comes, then a minute later, day comes. At day zombies spawn and wait, at night zombies attack >:D
I found out how to do spawnpoints and creaturefactories (Looked at the topic below mine ;D) But, how do i get them to spawn when another zombie is killed? They don't seem to be spawning unless i put a trigger in.
EDIT: Crap.. i'm so good :(( i found out how to do it. But i want to do a day/night system like Dead City. It's an inside map, yes, but i want it so every minute, night comes, then a minute later, day comes. At day zombies spawn and wait, at night zombies attack >:D

Btw, got any screenshots yet? What's been said so far sounds scary!

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In deadcity you can find the "dayzone" actor and the "Timemaster" Those two actors are pretty self explanory To make zombies spawn when a zombie is killed select a zombie and right click it.
Go to Zombie properties and select Events>Event. Here you put the event that triggers the creature factory.
Go to Zombie properties and select Events>Event. Here you put the event that triggers the creature factory.
[img]http://img353.imageshack.us/img353/6645/seralsigep4.jpg[/img]
[img]http://fc07.deviantart.com/fs36/f/2008/263/3/e/Derideal_Fanstamp_by_Flammenwolf.jpg[/img]
Alucard supports [url=http://www.derideal.com]derideal[/url]
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Alucard supports [url=http://www.derideal.com]derideal[/url]
Here's a VERY good read on monster AI that I found. You may not get deep into the actual programming of them, but it gives you a nice view of what's going on when you factory a monster into the level:
http://unreal.epicgames.com/AI.htm
http://unreal.epicgames.com/AI.htm