Arrrrrgh you stole my map name!

Hehe just kidding, I've got a DM-BCE_17 that should be released soon but it's for UT GotY
Those maps looks pretty nice, especially good work on the Q3DM17 remake

If I would have to give a suggestion, you could work more on the lighting. Lighting can improve the maps' look immensely.
In IceWorld I would suggest to add a more colored SkyLight instead of the nearly white one you have at the moment, the map feels pretty deattached from the skydome that it's into. I would also use that bright orange sky that you have there to cast some nice shadows.
For the interiors I suggest to use brighter lights, the big red neons that you have there don't seem to cast much light. Generally try to use less ambient lighting and add more contrasting lights (don't be afraid of greenings, in UE 3 you can use lights as bright as you want, just use high falloff values too

)
17 looks nice, but again some more contrast in lighting would have been cool (the lighting that those orange lamps cast is barely noticeable). Some more contrast could have been used also texture-wise, adding some more BSP work on the floors. I would also suggest to use another river texture, the current one is too stretched and it's meant for waterfalls.
Architecture-wise you could have "broken" the rock wall behind the map (which looks like it has been created with the terrain tool) a bit more with some of the rock meshes, maybe also adding some "platforms" where to place some more temple stuff (just to give to the player the feeling the he's on a small part of a huge complex surrounding him). Also the main part of the layout seems to be a bit suspended in the void, if it would have been me I would have added some bigger supports under it.
Overall the map feels good though, it's nice to see a Q3DM17 map that's not in space
Keep up the good work
