MH-Deadcity3

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--=BliZz=--
Posts: 154
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MH-Deadcity3

Post by --=BliZz=-- »

unreal Deadcity3 by zeke and dots

i made some changes on the map so you now can play it in monsterhunt

Link : http://www.megaupload.com/nl/?d=UDKIBZS6

edit: now its with the missing files
Last edited by W3C [Linkcheck] on Sat Jul 19, 2008 11:18 am, edited 2 times in total.
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shadow342
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Post by shadow342 »

I love the deadcity's, the MasterTime actor and multiple movers and triggers make it like a silent hill-ish paranoia where you need to get somewhere safe in nightfall, i think every multiplayer MH map should have something like this :).

It says it's missing a file when the file is already inside the folder, it says it's missing Unreal4.
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UT BT, MH, DM, and CTF map maker.

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Skillz
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Post by Skillz »

No linky? :hsdunno:
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BlackWolf
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Re: MH-Deadcity3

Post by BlackWolf »

--=BliZz=-- wrote:unreal Deadcity3 by zeke and dots

i made some changes on the map so you now can play it in monsterhunt

Link : http://www.megaupload.com/nl/?d=UDKIBZS6

edit: now its with the missing files
Link dont work :(

ANd you fixed the day/Night script which dont work on MH ?

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Skillz
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Post by Skillz »

I've seen Day/Night scripts on MH levels before. :hsdunno:
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BlackWolf
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Post by BlackWolf »

Which other MH map(s) did you mean ?

On old DeadCity, the day/night script dont work with monsterhunt ;)


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Skillz
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Post by Skillz »

BlackWolf wrote:Which other MH map(s) did you mean ?

On old DeadCity, the day/night script dont work with monsterhunt ;)


Wolfi
I have no idea, I know DeadCity2 has a day/night script that works with MH though. :hsdunno:
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