Monster Hunt: A Multi-Part Guide [Part 2: Monster Info]

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TwilightAmbiance
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Monster Hunt: A Multi-Part Guide [Part 2: Monster Info]

Post by TwilightAmbiance »

Welcome to Part 2 of my Monster Hunt guide! For this part, I'll be going over the various monsters you will be happening across in Monster Hunt. There are quite a few of them, each with different strengths and weaknesses, and I plan to go through all of them, as well as supply you with some tips on disposing them. The way I shall categorize each monster is as follows:

Difficulty
Hit Points (HP)
Damage
Recommended Weapons

The first three categories will be based off of their original stats. Let's begin!

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Fly

Image

Difficulty: Easy
HP: Low
Damage: Low
Recommended Weapon: Flak Cannon


The Fly is basically your weakest monster out there. It has extremely low HP, and it hits for little as well (around 20 HP), making it really easy to take out. Unfortunately, Flies have safety (hah) in numbers, usually in groups of three or more. If caught off guard, three Flies biting you for 45-60 damage will not be good. To make matters worse, they're silent, so you can't really hear them coming. Thankfully, if you spot them, you should have no trouble at all disposing of them.

My preferred method of killing off Flies is using the flak cannon. With it's spread shot plus it's secondary shot, those Flies will be dead in no time. You can virtually use any weapon to take out Flies, but the flak cannon is my favorite way. Just keep an eye out and you'll be fine.

Tips:

- Be wary when close to an edge, near lava, or anywhere else where falling will lead to certain death. Flies will knock you off the edge. I can’t tell you enough how many times I’ve fallen victim to lava in MH-GodzReloaded+ because a Fly knocked me off of solid ground. It’s frustrating, so keep an eye out.

- Too many Flies coming at you? Run around in large circles! The resulting effect is that the Flies will all cluster together behind you. Turn around and take a shot at the mass of Flies with your flak cannon (or preferred weapon of choice) and watch them disappear! This is a really helpful tactic for maps where Flies respawn constantly in large numbers.

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Pupae

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Difficulty: Easy
HP: Low
Damage: Medium
Recommended Weapon: Flak Cannon


The Pupae is pretty much the same as a fly in terms of HP. The only differences are that the Pupae are ground-based and the damage they give is slightly higher (30 HP). They are also commonly found in groups of three or more, but you’re more than likely to see a stray one every once in a while. They’re very small guys, so it may be hard to see them in dark places. You will be able to hear a hissing noise, though, and that should be your cue that they’re near.

Tips:

- If you let a Pupae get close enough to you, it’ll lunge towards you. Now imagine three or four lunging at you. Not only is this bad, damage-wise, but they also prevent you from moving around. Don’t underestimate these little bugs; keep your distance.



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Manta

Image

Difficulty: Easy
HP: Low
Damage: Low
Recommended Weapon: ASMD Shock Rifle


A Manta is basically an upgraded Fly. They fly faster and their flight pattern is much more erratic. They deal the same damage, though. You'll find these guys mostly in dark, indoor areas, especially places where they can knock you off the edge. The Manta comes in a couple different variations, the most common ones being the Cave Manta and the Giant Manta, which is slightly stronger and faster than the regular Manta.

You can really use any weapon to take these guys out, but I find that the ASMD works well because of its primary fire, which is dead-on accurate. Its secondary fire works well on groups.

Tips:

- Take a hint from the Flies and run around in circles if there are a bunch of Mantas after you. Turn around when they're clustered and take them out with your weapon of choice.

- Mantas are paper-thin. Aim well.

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Devilfish

Image

Difficulty: Easy
HP: Low
Damage: Medium
Recommended Weapon: Anything


The Devilfish is the easiest of the underwater creatures you will come across. It has pretty low HP, which means it can be taken out quickly with almost anything. The damage they deal is decent, however, so don't let them get too close to you, should you be in the water with them. Some maps have upwards 15-20 Devilfish in a group.

Tips:

- Take Devilfish out from land whenever it's convenient. It's better than swimming with them. This goes for any underwater creature from here on out.

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Tentacle

Difficulty: Easy
HP: Low
Damage: Low
Recommended Weapon: Anything


Tentacles can be found hanging from ceilings or the bottoms of floors or bridges. They tend to catch people off-guard this way because most monsters are ground-based (or stay relatively low to the ground). If they spot you, they'll come out of their compact state and shoot at you for low damage. Their HP is a joke, so you can pretty much use anything (sans Chainsaw) to take these guys down.

Tips:

- Mappers like to be sneaky and hide Tentacles in dark corners or rooms sometimes. This is a pain in the butt. Look for their projectiles and start killing them off as fast as you can.

- When Tentacles spot you, they make this distinct noise that sounds like a loud grunt. That's your cue to start looking out for them.

- Tentacles aren't always on ceilings. Tentacles can also shoot from below you if you are in their sights.

- The Tentacle's aim is lousy. You could stand and take shots at it while projectiles fly past you.

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Squid

Image

Difficulty: Easy
HP: Medium
Damage: Low
Recommended Weapon: Flak Cannon


The Squid is the slowest underwater monster out there. It has decent HP, though, so prepare to take more than one shot with the Flak Cannon (or preferred weapon) at it. The damage isn't so bad. These monsters like to lunge out and grab at you if they get close, but that shouldn't happen because you'll take them out quickly enough. Right?

Tips:

- Squids have a weird head shot location. Should you be able to find it, take advantage of it.

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Krall

Image

Difficulty: Medium
HP: Medium
Damage: Medium
Recommended Weapon: Minigun


Kralls are the monsters you will most likely run into the most on most maps. They are very common and tend to travel in groups. They have a melee attack as well as a ranged one, the latter which should be worried about. Although slow, their projectiles deal a fair amount of damage. With five or more Kralls shooting at you, you can find yourself in a bad situation. Their HP is decent as well. Kralls also have a big brother called the Krall Elite, which is a slightly buffed version.

Tips:

- Kralls aim well, unlike the Tentacles mentioned earlier.

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Slith

Image

Difficulty: Medium
HP: Medium
Damage: Medium
Recommended Weapon: Minigun


I don't like these snakes. They have good HP + damage and they move pretty well on land. They FLY like torpedoes in the water, though. Taking on multiple Slith underwater isn't the wisest idea. They have two attacks: melee and ranged. The ranged attack is the equivalent of GES BioRifle shots, but the difference is that they dissolve instead of blow up.

Tips:

- Sliths are practically immune to the GES BioRifle. Don't use it against them.

- If you see Sliths underwater, either kill them from on land or try to drag them out whenever possible.

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Gasbag

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Difficulty: Medium
HP: Low
Damage: Medium
Recommended Weapon: Minigun


Gasbags are annoyances. They aim very well with their ranged attacks and they'll even dodge your attacks to boot. Trying to hit them with a rocket launcher is useless. Take them out with weapons that fire fast rounds, such as the minigun or ASMD Shock Rifle. There is also the Giant Gasbag, which is a slower-moving but more powerful version.

Tips:

- Avoid getting owned by multiple ranged fireballs from Gasbags. They hurt and will put you down quickly.

- Gasbags have a big head, so take advantage of this if you have the sniper rifle on you.

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Brute

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Difficulty: Medium
HP: Medium
Damage: Medium
Recommended Weapon: Sniper Rifle


These monsters are short and pudgy, so it shouldn't be that hard to hit them. The problem is their missile attacks. With brutes almost always found in groups, having tons of rockets coming at you for decent damage is scary. However, they fire slowly, so dodging is key to surviving. Brutes also have a nice head shot area, which is why I recommend the sniper rifle.

Tips:

- Brutes will never make an attempt to melee you unless you're right in front of their faces. Even if you're somewhat close to them, they'll shoot rockets at you. It's better just to distance yourself from them, as it helps you to better dodge their rockets.

- There are also Lesser Brutes: smaller with less HP, but still around the same damage. Use the same tactics for it as the regular Brute.

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Behemoth

Difficulty: Medium
HP: High
Damage: Medium
Recommended Weapon: Rocket Launcher


Behemoths are basically like Brutes, but bigger. They're tanks: sluggish but powerful. What better way to take them down than with a rocket launcher?

Tips:

- Refer to the Brutes.

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Mercenary

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Difficulty: Medium
HP: Medium
Damage: Variable
Recommended Weapon: Ripper


Mercenaries are flat-out annoying. In terms of attacks, they have two ranged ones. The first is basically just a rifle burst, which doesn't do that much damage. Their rockets, however, do a good deal of damage. To make matters worse, Mercenaries will put on a full-body shield when threatened, which makes them invincible for a temporary amount of time. This is a pain to work with if you have multiple mercenaries with shields coming at you.

You will also come across Mercenary Elites once in a while. They're just a more powerful version of your average Mercenary.

Tips:

- I recommended the ripper for a rather specific situation. If you happen to be in hallways with these guys, I'd turn a corner and shoot at them where they can't see you. This is helpful especially if a bunch of them have shields on.

- Mercenaries will re-shield themselves if given the chance. Finish them off quickly.

- Their melee attacks are pathetic. Try getting really close to a Mercenary and making them swing at you. Most of the time, they'll deal a lousy 1 damage. You read that right. Use it to your advantage if you find yourself in such a situation.

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Skaarj Trooper

Difficulty: Easy
HP: Low
Damage: Low
Recommended Weapon: Flak Cannon


Starting off the variations of Skaarj is the Skaarj Trooper. The easiest of them all, they don't come equipped with any weapons except for a melee attack, so you should have no problem taking these out before they get to you.

Tips:

- None.

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Skaarj Gunner

Difficulty: Medium
HP: Low
Damage: Low
Recommended Weapon: Flak Cannon


The Skaarj Gunner comes equipped with a minigun often. Take them out like you would the Trooper.

Tips:

- None.

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Skaarj Infantry

Difficulty: Medium
HP: Low
Damage: Medium
Recommended Weapon: Flak Cannon


These Skaarj aren't seen that often, but if you spot one, you will most likely see it wielding a rocket launcher of some sort (like the Eightball). Pick these guys off quickly, as I'm sure you'd rather not have a decent chunk of health lost.

Tips:

- None.

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Skaarj Officer

Difficulty: Medium
HP: Low
Damage: Variable
Recommended Weapon: Flak Cannon


Skaarj Officers aren't found frequently in most maps, but if you happen upon them, they come equipped with a random weapon (with the exception of the Sniper Rifle).

Tips:

- Watch out for Officers with Flak Cannons. These guys are extremely dangerous as getting hit can mean a 1-hit K.O.

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Skaarj Sniper

Image

Difficulty: Hard
HP: Low
Damage: High
Recommended Weapon: Ripper


I hate these guys. They have pinpoint accuracy with their weapons. Getting hit with a sniper bullet is going to hurt a lot, plus the fact that these Skaarj shoot fast is bad. Take these annoyances out as quickly as possible.

Tips:

- None.

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[Note: All of the above Skaarj come equipped with a shield that they hold out in front of them. Try and sneak in a back shot if you can. Otherwise, wait it out. Skaarj Snipers are especially skilled with their shields.]

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Skaarj Warrior

Image

Difficulty: Medium
HP: Medium
Damage: Medium
Recommended Weapon: Flak Cannon


Starting with this type of Skaarj, things will be getting progressively harder from now on. Not only are these Skaarj bigger in size, but they are also more cunning and, most noticeably, exceptionally fast. They will try to dodge most of your attacks by side-rolling.

The Skaarj Warrior doesn't have any type of ranged attack, so it will try to melee you whenever possible. Take it down like you would a Trooper.

Tips:

- None.

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Skaarj Scout

Difficulty: Medium
HP: Medium
Damage: High
Recommended Weapon: Flak Cannon


Ugh, everything from here on just sucks because in addition to melee attacks, these Skaarj also have a ranged, white plasma shot that hits upwards about 30 damage. They fire two of them at a time, so if you're up close with them, that's 60 damage. Ouch.

Tips:

- The plasma shots are somewhat slow and pretty easy to evade. Just keep your distance and try to take these guys down.


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Skaarj Assassin

Difficulty: Medium
HP: Medium
Damage: High
Recommended Weapon: Flak Cannon


This is basically an upgraded Scout: it takes more damage and dishes out more as well.

Tips:

- Refer to the Scout.

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Skaarj Berserker

Difficulty: Hard
HP: High
Damage: High
Recommended Weapon: ASMD Shock Rifle


This is, in my opinion, the most annoying Skaarj ever. It's freaking huge, moves quickly, and charges constantly. It even goes as far as doing somersaults in your face when it gets close enough, clawing you madly. It's just such a pain in the butt. More powerful then the Assassin, the Berserker has much more HP but basically the same amount of damage.

Tips:

- I have never seen a Berserker ever back up before; all they seem to do is charge and charge at you more. If you need some space, consider using a weapon that will knock the Berserker back a little. No explosives!

- Building on the previous tip, if you don't kill these guys, they will constantly follow you and hunt you down until you're dead. It's easier just to face them and take them out quickly.


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Skaarj Lord

Difficulty: High
HP: High
Damage: High
Recommended Weapon: Flak Cannon


The hardest-hitting of the Skaarj family, the Lord is seriously powerful. They're overly smart and will even go through the trouble of sneaking up behind you and taking you down swiftly. In groups, take extreme caution. Kill from a distance and don't charge in.

Oh, and don't worry. Lords aren't as hyper as Berserkers.

Tips:

- None.


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Ice Skaarj

Difficulty: Medium
HP: Medium
Damage: Medium
Recommended Weapon: Flak Cannon


Who invited this guy? The Ice Skaarj is, in essence, the odd one out in the Skaarj family. Its traits are similar to that of the Scout, so take it out as you would that.

Tips:

- None.


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Warlord

Image

Difficulty: High
HP: High
Damage: Very High
Recommended Weapon: Sniper Rifle


This takes the award for being the most annoying monster in the game. These ugly fliers are great dodgers. Their primary attack is a ranged missile which inflicts heavy damage if hit head-on. Warlords are pretty big, so hitting them shouldn't be a problem (besides the dodging). Their HP is pretty high, so it helps to have some teammates with you.

Tips:

- Don't ever, EVER get too close to a Warlord. This is what makes it so annoying: the Warlord is a fast flier. You get close to it and it will fly in your face for the rest of the time, firing missiles like no tomorrow and meleeing you until you eventually die. This is something I learned over time and it made me extremely frustrated. Stay way away from them. Chances are a Warlord won't make a move towards you if you don't move towards it.


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Queen

Image

Difficulty: Medium
HP: High
Damage: Very High
Recommended Weapon: Rocket Launcher


Despite the Queen having relatively high HP and damage, I've rated her with a medium difficulty. She's not really all that slow, but slow enough to avoid her ranged attack, which consists of multiple plasma bursts coming straight at you. If you do happen to get hit with them (there can be around 6 to 8 shots a burst), chances are you'll basically be dead or quite near death. She also has a melee attack with her claws that stings.

The Queen also has quite an annoying tactic called "fading". You'll know when a Queen fades because, well, you know what fading looks like. As this is happening, the Queen is resistant to any and all damage. In some maps, when the Queen fades, it means she is teleporting somewhere around the room (most of the time right in your general vicinity).

Tips:

- The Queen happens to have a shield similar to the lower-level Skaarj. It's really a joke, though, because her head is still visible, which means you can still do damage.

- If you find the Queen stuck fading over and over again (meaning you can't do any damage whatsoever), walk up to her. This will most likely fix the problem. I have a suspicion that when this happens, whoever the Queen was locked onto either died or went away and so she just sticks into fading.


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Titan

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Difficulty: Easy
HP: Very High
Damage: Ludicrous
Recommended Weapon: Anything that hurts a lot.


The biggest, slowest, and most damaging monster in the game, the Titan is...quite easy. Compared to the other monsters, the Titan's HP is through the roof and the damage is terribly heavy. But, you have a couple things going for you: one being the Titan's sluggish rate of movement and the ease at which you can dodge its attacks.

In short, it has two attacks: a melee attack and a ranged rock-throwing attack. Hopefully you should never find yourself in a situation where you can get swatted. However, you'll be met with rocks flying by you more often. Let me tell you, these rocks HURT. Getting hit with one is 99.9% of the time a 1-hit K.O. In a modded game with 5000 health, I've clocked these rocks at upwards 700 damage, depending on the speed at which they hit you. In short, if you make contact with one, you're dead. However, the rocks are thrown at a slow pace, so dodging should not be a problem. Also, there are rare cases where you can survive if the rock is basically rolling around so slowly that the damage isn't an insta-kill.

Taking a Titan down isn't as bad as it seems, though. Just dodge and shoot. Also, make sure to bring enough ammo if you find yourself alone trying to work on one of these guys. Titans also come in a variety called the Stone Titan, which can take much more pain.

Tips:

- When rocks hit any sort of surface (besides you, hopefully), they will break up into smaller chunks, putting you at risk of getting hit more easily.

- Don't stay near walls and especially not by corners when fighting a Titan. You've already announced time of death.

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Other Thoughts

- Mappers love to mess around with the size and power of their monsters. A good rule of thumb is that the bigger the monster, the stronger it is. The smaller it is...actually, most of the time monsters that are much smaller than their usual size tend to be more powerful as well. A good example of this is MH-Ages(v3), where you'll come across tiny Pupae and a particularly small, but very strong Brute. If you're looking for a good example of a powerful, oversized monster, look no further than MH-ATAA0, where at the end of the map, you'll find a towering Skaarj with damaging plasma attacks (700 damage or so a hit).

- You can find out if a monster is near death when it starts to stagger when you shoot it. It kind of looks like it's rearing its body back.

- In addition to the monsters above, there are mappers that will create custom monsters. I know of some, but I won't go into separate statistics for each of them.

- Also, you might come across your usual monsters with different attacks. A few examples:

Queens that shoot rockets.
Tentacles that shoot Redeemers. (MH-2MuchHP)
Behemoths with lasers.


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I hope this guide helped you out. Please, if you have any questions, comments, criticism, or anything that you feel should be added, tell me! I'm more than happy to add new information to this post. Happy hunting!

- TwilightAmbiance
Last edited by Anonymous on Fri Jun 06, 2008 4:29 pm, edited 1 time in total.

Skillz
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Post by Skillz »

Very nice guide, only thing it's missing is pictures.
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TwilightAmbiance
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Post by TwilightAmbiance »

Skillz wrote:Very nice guide, only thing it's missing is pictures.
That's a great idea! I'll turn FRAPS on later and get some quality shots when I'm on. Thanks! :D

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Post by UTvixen »

Forgot the TeamKiller grouping.
What to watch out for:
will push you off cliffs, into lava, or send you airborne without a parachute. :p
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Post by TwilightAmbiance »

UTvixen wrote:Forgot the TeamKiller grouping.
What to watch out for:
will push you off cliffs, into lava, or send you airborne without a parachute. :p
A new monster approaches! UTvixen. :lol:

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Post by shadow342 »

Great Guide for new people playing MH. :)
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Post by TwilightAmbiance »

Thank you! :)

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Post by Skillz »

Looking real good now!! 8)
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Post by UTvixen »

Lands Of Napali Screens. :)

UM, GOOD GUIDE. You are missing only the biterfish I think. They are more of an environmental hazard though, as you dont get points for killing them.
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Post by TwilightAmbiance »

I didn't even know you could kill them! :lol:

Those fish are annoying...

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