the DeadCity map was made by dots and it was originally made for the last official version of the Unreal game.
a guy named Mr X ran a server that I admined, found that map and wanted it ported to MH. The first version (MH-DeadCity, which you all call Deadcity1) failed because it didn't have a MonsterEnd and had other bugs. I was asked by Mr X to edit and fix that map so that it worked for UT's MH which I did but I didn't pay too much attention to the default values of the zombie's variables so it wouldnt be so hard. After I finished that map I called it MH-DeadCity2 instead of MH-DeadCityv2 to prevent mismatches, but it was the same map as the first one with nothing changed but fixed and playable. Well, I hope this clears the confusion that version1 and version2 are actually the same map.
Also, that map has a configuration .ini file for everything from the zombie's health, speed, damage, etc. The zombie spawners and the day/night linghtning are also configurable where you can make the map much more enjoyable than what the default values are.
I released this file once and posted the configurations in a website but server owners never paid attention to it I guess. Anyways, if you run an MH server with that map you might want to make an .ini file (just make a .txt file and rename it .ini) and name it DeadCity2ini.ini
and add the following configurations, which I explained what they are and do. Mess around with configurations until you find the best suited for your server or the way you like it best.
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// MH-DeadCity2 ported for UT MonsterHunt by DAG(War Master)
// Configurations for the zombies and the spawners.
// Here are the configurable variables with explanations
// on what they're for.
// Spawning zombies!
// If number of zombies in level is less than this, spawn more!
// Number of zombies should spawn before level end (-1 = no limit)
// Name of next level it should go to when limit reached and all zombies killed!
// Time between zombies that should spawn!
// Handeling timing!
// Lenght of 1 hour (in seconds)
// Typicalest enemy!
// (jump attack on enemys) Or can they?
// Jeez, green blood!
// Allways find player when he have seen him, exept if day time comes!
// Amount damage of each bite!
// Amount of damage / lunge attack!
// Lenght he can do the jump attack
// This is amount of zombies may be maximum (then they quit decapiting)
// Lenght the zombie can see other enemys (exept players, may increase the unreal crashing rate!)
// Speed the zombie accelerates at boosting up!
// Height that zombie can jump!
// Speed that zombie can run!
// Swimming speed!
// Acting like zombie, but looks different! (Revenge of zombie)