DeadCity5?

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waffles
Posts: 277
Joined: Sat Sep 26, 2009 8:17 am
Location: Norway, Pakistan, U.K

Post by waffles »

(MB)! wrote:sorry to say waffles but the first deadcity and 2nd were made by .:..:( aka dots) and its going to have a citation. map created by mb (originial made by .:..: and help of blizz)
I thought it was all of Blizz's work...

Added after 2 minutes:

It says he is a gamer and designer;
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So which map he made himself? Is that dinosaur one? Thats really cool.
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Red_Fist
Posts: 76
Joined: Wed Feb 18, 2009 5:39 pm

Post by Red_Fist »

Never liked it, map bugs me.
Hey man.

War_Master
Posts: 88
Joined: Mon Aug 17, 2009 5:52 pm
Location: Magic Land

Post by War_Master »

the DeadCity map was made by dots and it was originally made for the last official version of the Unreal game.

a guy named Mr X ran a server that I admined, found that map and wanted it ported to MH. The first version (MH-DeadCity, which you all call Deadcity1) failed because it didn't have a MonsterEnd and had other bugs. I was asked by Mr X to edit and fix that map so that it worked for UT's MH which I did but I didn't pay too much attention to the default values of the zombie's variables so it wouldnt be so hard. After I finished that map I called it MH-DeadCity2 instead of MH-DeadCityv2 to prevent mismatches, but it was the same map as the first one with nothing changed but fixed and playable. Well, I hope this clears the confusion that version1 and version2 are actually the same map.

Also, that map has a configuration .ini file for everything from the zombie's health, speed, damage, etc. The zombie spawners and the day/night linghtning are also configurable where you can make the map much more enjoyable than what the default values are.

I released this file once and posted the configurations in a website but server owners never paid attention to it I guess. Anyways, if you run an MH server with that map you might want to make an .ini file (just make a .txt file and rename it .ini) and name it DeadCity2ini.ini and add the following configurations, which I explained what they are and do. Mess around with configurations until you find the best suited for your server or the way you like it best.


DeadCity2ini.ini

Code: Select all

//  MH-DeadCity2 ported for UT MonsterHunt by DAG(War Master)
// Configurations for the zombies and the spawners.
// Here are the configurable variables with explanations
// on what they're for.


[DC-Pawns2.ZombieSpawner]
// Spawning zombies!
MaxZombiesAtOnce=50
// If number of zombies in level is less than this, spawn more!
NumSpawnsBeforeEnd=-1
// Number of zombies should spawn before level end (-1 = no limit)
NextLevelURL=MH-DeadCity2
// Name of next level it should go to when limit reached and all zombies killed!
SpawnDeality=1
// Time between zombies that should spawn!

[DC-Pawns2.TimeMaster]
// Handeling timing!
HourLenght=10
// Lenght of 1 hour (in seconds)

[DC-Pawns2.Zombie]
// Typicalest enemy!
bCanDoLungeAttack=True
// (jump attack on enemys) Or can they?
bGotGreenBlood=True
// Jeez, green blood!
bHardCoreEnemy=False
// Allways find player when he have seen him, exept if day time comes!
BiteDamage=70
// Amount damage of each bite!
LungeDamage=50
// Amount of damage / lunge attack!
LungeRange=30
// Lenght he can do the jump attack
MaxSpawnedZombies=100
// This is amount of zombies may be maximum (then they quit decapiting)
OtherEnemysSeeingDis=1000
// Lenght the zombie can see other enemys (exept players, may increase the unreal crashing rate!)
ZombieAccelRate=800
// Speed the zombie accelerates at boosting up!
ZombieHealth=100
// Guess
ZombieJumpZ=200
// Height that zombie can jump!
ZombieRunSpeed=350
// Speed that zombie can run!
ZombieSwimSpeed=200
// Swimming speed!

[DC-Pawns2.LeglessZombie]
// Acting like zombie, but looks different! (Revenge of zombie)
bCanDoLungeAttack=True
bGotGreenBlood=True
bHardCoreEnemy=True
BiteDamage=30
LungeDamage=50
LungeRange=50
MaxSpawnedZombies=100
OtherEnemysSeeingDis=1000
ZombieAccelRate=750
ZombieHealth=100
ZombieJumpZ=150
ZombieRunSpeed=250
ZombieSwimSpeed=150

monkej
Posts: 4
Joined: Fri Nov 20, 2009 3:19 pm

Re: DeadCity5?

Post by monkej »

I like pancakes!

(MB)!
Posts: 47
Joined: Wed May 26, 2010 8:25 pm
Location: maryville, illinois

Re: DeadCity5?

Post by (MB)! »

kinda rolling off topic here... btw im coming back to hunt
[i][u]One down another thousand somethin left...:monstersbeware![/u][/i]

darksol
Posts: 8
Joined: Tue Aug 24, 2010 2:06 pm

Re: DeadCity5?

Post by darksol »

i wonder :meh: :mad:

User avatar
waffles
Posts: 277
Joined: Sat Sep 26, 2009 8:17 am
Location: Norway, Pakistan, U.K

Lol

Post by waffles »

monkej wrote:I like pancakes!
Rofl (agreed).
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