OK here are some error lines I'm working on now:
ScriptWarning: MonsterHunt MH-Alarm_Ver3.MonsterHunt5 (Function MonsterHunt.MonsterHunt.ScoreKill:018D) Accessed None
ScriptWarning: MonsterHunt MH-Alarm_Ver3.MonsterHunt5 (Function MonsterHunt.MonsterHunt.Killed:004B) Accessed None
I *think* these are happening when monsters kill each other in the map. Scorekill can't award the points to a monster. They seem to happen a lot at map start, probably when the monsters are sorting each other out.
Could a mapper chime in here with a method to stop or slow the monster infighting?
Master bug list
OK, I see the problem (thank you INI!):
There needs to be checks added to the game to stop these functions from activating on monster-to-monster kills. Something like:
if(Other != none && Other.IsA('ScriptedPawn') // do nothing
I think would clean a lot of those up. It's kind of an end-around though. I'd like to stop the fighting in the first place.
There needs to be checks added to the game to stop these functions from activating on monster-to-monster kills. Something like:
if(Other != none && Other.IsA('ScriptedPawn') // do nothing
I think would clean a lot of those up. It's kind of an end-around though. I'd like to stop the fighting in the first place.