MonsterHunt V5.04
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Author:  Nelsona [ Sun Dec 07, 2014 4:29 am ]
Post subject:  MonsterHunt V5.04

MonsterHunt version 5.04 is alive now.
Reasons to have a newer one:
- Old V5.03 has a lot of bugs and None cares;
- MH Browser TAB linked with GameSpy is no longer very functional.

Given these reasons we can get rid of MonsterHunt.u file from our client game, so we won't have any mismatch version error in this case. For a faster connection we can use cache and it won't bug you.

Discussions and release thread are here:
https://forum.unrealtournament.info/vie ... =337#p2587

I cannot upload the zip archive having 6.73 Mb here - it contains document, cache content, source-code and MonsterHunt.u updated. So I'll be back with link.
Here is Folder
https://drive.google.com/folderview?id= ... sp=sharing
Go, hunt monsters!

Edit: Added Folder link
Edit: It was re-updated at December 19 2014 due to a few flaws found. It seems that this drive keeps old history, eh...

Author:  medor [ Sun Dec 07, 2014 8:08 am ]
Post subject:  Re: MonsterHunt V5.04

Thank you
Very good news that you finally put your work to good use :bigthumb:

bNoMonsters=True ??

Try to play offline and cant fount MH gametype ; there is no MonsterHunt.int ?

What about use MH2 with it ? Or recommended mods with 504 ?

Author:  Nelsona [ Sun Dec 07, 2014 10:14 am ]
Post subject:  Re: MonsterHunt V5.04

Did you try it or not ?

Put it True or False, it is ignored anyway because we want monsters with any matter.

Chapter INT.
You have INT from v5.03. It is addressing U file update not messing up with installing in clients.

Look at InitGame:
event InitGame( string Options, out string Error ) //Screwed
   bJumpMatch = False;
   bNoMonsters = False;
   bNoTeamChanges = True;
   bBalanceTeams = False;
   bPlayersBalanceTeams = False;
   bSpawnInTeamArea = True; //Probably we have great things in here
   bCanChangeSkin = True;   //By default, :P
//   bLocalLog = False;   //Assuming we have a better LogFileClass :|
   bWorldLog = False;

These properties are under game-control not user control.

About Purpose
This is a version for people using old v5.03 which wants to get rid of that crapton of errors granted by MonsterHunt game-type. About monsters is other story.

MH2 is an another game-type. When you run MH2 then MonsterHunt.u file can be any version (I'll bet MH2 runs even with Version 5.00). Is simple, if you run MH2 you don't need to change your file because it won't have too many effects.

Else spoken... if you want to test directly in order to add maps or test maps you can create your INT yourself. Copy code bellow into a text editor with a new file:
;Object=(Name=MonsterHunt.ChainsawArena,Class=Class,MetaClass=Engine.Mutator,Description="Chainsaw Arena,Replaces all weapons with the Chainsaw!")
;Object=(Name=MonsterHunt.MonsterArenaDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterArenaMapList,Description="Default Maps")
;Object=(Name=MonsterHunt.MonsterDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterMapList,Description="Default Maps")
Preferences=(Caption="Monster Hunt",Parent="Game Types",Class=MonsterHunt.MonsterHunt,Immediate=True)
Preferences=(Caption="Monster Arena",Parent="Game Types",Class=MonsterHunt.MonsterHuntArena,Immediate=True)
Object=(Name=MonsterHunt.MonsterMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&Monster Hunt Credits,The people behind Monster Hunt.")

Save it with Name MonsterHunt.int. Done.
Now you can even delete "MonsterHunt.ini" file and start game. After 3 seconds stop game. MonsterHunt.ini has a fresh copy now.
To not say that is confusing I'll update archives, also access for 2 archives 7z and zip.

Author:  Nelsona [ Sun Dec 07, 2014 10:51 am ]
Post subject:  Re: MonsterHunt V5.04

Of course I have a fault: I should think more at MH and it would be better to be done immediately after GameSpy's ending support. Is probably better later than never.

Author:  Nelsona [ Sun Dec 07, 2014 10:57 am ]
Post subject:  Re: MonsterHunt V5.04

Additional problems.

There is some common stuff messed up like BPak, HauntedCreatures containing 0 new meshes but a bunch of dumb things written. If you want to stabilize server using other versions with less errors or 0 errors then we can discuss and recode them properly.

Author:  medor [ Sun Dec 07, 2014 12:29 pm ]
Post subject:  Re: MonsterHunt V5.04

Thx for reply

Yes i have try it and read the ini as false but not a problem because in InitGame bNoMonsters is false.

I going to redownload new files :)

Author:  Nelsona [ Fri Dec 19, 2014 3:16 pm ]
Post subject:  Re: MonsterHunt V5.04

If nobody found any bug then I updated mod fixing what I found: :bash:
- small fixes for Dispersion;
- a bit added in Bot Attitude;
- fixing patrol detection.

Folder Link has been updated.

Author:  Nelsona [ Sat Dec 27, 2014 3:07 pm ]
Post subject:  Re: MonsterHunt V5.04

It do seems that we have 2 things:
- MH v504 is good;
- Nobody wants any MonsterHunt anymore;

I did not see any feedback so... it won't be any next version ever done by me, is other's turn...

Author:  Nelsona [ Sun Dec 28, 2014 4:57 am ]
Post subject:  Re: MonsterHunt V5.04

File bellow belongs to original MH Help section in case of needs because installing entire mod is useless for players.
Original_MH_help.zip [44.08 KiB]
Downloaded 298 times

Author:  Skillz [ Fri Jan 09, 2015 2:39 pm ]
Post subject:  Re: MonsterHunt V5.04

Didn't notice this.

Cool to see people still working on MH. One of my favorite past times. If I can help ya with anything don't hesitate to ask.

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