MonsterHunt V5.04

This is for discussions of the new version of Monster Hunt in the works.
Nelsona
Posts: 298
Joined: Tue Nov 10, 2009 4:14 pm

MonsterHunt V5.04

Post by Nelsona »

MonsterHunt version 5.04 is alive now.
Reasons to have a newer one:
- Old V5.03 has a lot of bugs and None cares;
- MH Browser TAB linked with GameSpy is no longer very functional.

Given these reasons we can get rid of MonsterHunt.u file from our client game, so we won't have any mismatch version error in this case. For a faster connection we can use cache and it won't bug you.

Discussions and release thread are here:
https://forum.unrealtournament.info/vie ... =337#p2587

I cannot upload the zip archive having 6.73 Mb here - it contains document, cache content, source-code and MonsterHunt.u updated. So I'll be back with link.
...
Here is Folder
https://drive.google.com/folderview?id= ... sp=sharing
Go, hunt monsters!

Edit: Added Folder link
Edit: It was re-updated at December 19 2014 due to a few flaws found. It seems that this drive keeps old history, eh...
Last edited by Nelsona on Tue Dec 30, 2014 5:36 pm, edited 3 times in total.

medor
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Re: MonsterHunt V5.04

Post by medor »

Thank you
Very good news that you finally put your work to good use :bigthumb:


[MonsterHunt.MonsterHunt]
bNoMonsters=True ??

Try to play offline and cant fount MH gametype ; there is no MonsterHunt.int ?


What about use MH2 with it ? Or recommended mods with 504 ?

Nelsona
Posts: 298
Joined: Tue Nov 10, 2009 4:14 pm

Re: MonsterHunt V5.04

Post by Nelsona »

Did you try it or not ?

Put it True or False, it is ignored anyway because we want monsters with any matter.

Chapter INT.
You have INT from v5.03. It is addressing U file update not messing up with installing in clients.

Look at InitGame:

Code: Select all

event InitGame( string Options, out string Error ) //Screwed
...
	bJumpMatch = False;
	bNoMonsters = False;
	bNoTeamChanges = True;
	bBalanceTeams = False;
	bPlayersBalanceTeams = False;
	bSpawnInTeamArea = True; //Probably we have great things in here
	bCanChangeSkin = True;	//By default, :P
//	bLocalLog = False;	//Assuming we have a better LogFileClass :|
	bWorldLog = False;
....
These properties are under game-control not user control.

About Purpose
This is a version for people using old v5.03 which wants to get rid of that crapton of errors granted by MonsterHunt game-type. About monsters is other story.

MH2 is an another game-type. When you run MH2 then MonsterHunt.u file can be any version (I'll bet MH2 runs even with Version 5.00). Is simple, if you run MH2 you don't need to change your file because it won't have too many effects.

Else spoken... if you want to test directly in order to add maps or test maps you can create your INT yourself. Copy code bellow into a text editor with a new file:

Code: Select all

[Public]
;Object=(Name=MonsterHunt.ChainsawArena,Class=Class,MetaClass=Engine.Mutator,Description="Chainsaw Arena,Replaces all weapons with the Chainsaw!")
;Object=(Name=MonsterHunt.MonsterArenaDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterArenaMapList,Description="Default Maps")
;Object=(Name=MonsterHunt.MonsterDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterMapList,Description="Default Maps")
;Object=(Name=MonsterHunt.MonsterBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
;Object=(Name=MonsterHunt.MonsterArenaBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
Object=(Name=MonsterHunt.MonsterHunt,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Preferences=(Caption="Monster Hunt",Parent="Game Types",Class=MonsterHunt.MonsterHunt,Immediate=True)
Object=(Name=MonsterHunt.MonsterHuntArena,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Preferences=(Caption="Monster Arena",Parent="Game Types",Class=MonsterHunt.MonsterHuntArena,Immediate=True)
Object=(Name=MonsterHunt.MonsterMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&Monster Hunt Credits,The people behind Monster Hunt.")
Save it with Name MonsterHunt.int. Done.
Now you can even delete "MonsterHunt.ini" file and start game. After 3 seconds stop game. MonsterHunt.ini has a fresh copy now.
To not say that is confusing I'll update archives, also access for 2 archives 7z and zip.

Nelsona
Posts: 298
Joined: Tue Nov 10, 2009 4:14 pm

Re: MonsterHunt V5.04

Post by Nelsona »

Of course I have a fault: I should think more at MH and it would be better to be done immediately after GameSpy's ending support. Is probably better later than never.

Nelsona
Posts: 298
Joined: Tue Nov 10, 2009 4:14 pm

Re: MonsterHunt V5.04

Post by Nelsona »

Additional problems.

There is some common stuff messed up like BPak, HauntedCreatures containing 0 new meshes but a bunch of dumb things written. If you want to stabilize server using other versions with less errors or 0 errors then we can discuss and recode them properly.

medor
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Re: MonsterHunt V5.04

Post by medor »

Thx for reply

Yes i have try it and read the ini as false but not a problem because in InitGame bNoMonsters is false.

I going to redownload new files :)

Nelsona
Posts: 298
Joined: Tue Nov 10, 2009 4:14 pm

Re: MonsterHunt V5.04

Post by Nelsona »

If nobody found any bug then I updated mod fixing what I found: :bash:
- small fixes for Dispersion;
- a bit added in Bot Attitude;
- fixing patrol detection.

Folder Link has been updated.

Nelsona
Posts: 298
Joined: Tue Nov 10, 2009 4:14 pm

Re: MonsterHunt V5.04

Post by Nelsona »

It do seems that we have 2 things:
- MH v504 is good;
- Nobody wants any MonsterHunt anymore;

I did not see any feedback so... it won't be any next version ever done by me, is other's turn...

Nelsona
Posts: 298
Joined: Tue Nov 10, 2009 4:14 pm

Re: MonsterHunt V5.04

Post by Nelsona »

File bellow belongs to original MH Help section in case of needs because installing entire mod is useless for players.
Original_MH_help.zip
(44.08 KiB) Downloaded 314 times

Skillz
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Re: MonsterHunt V5.04

Post by Skillz »

Didn't notice this.

Cool to see people still working on MH. One of my favorite past times. If I can help ya with anything don't hesitate to ask.
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