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Team dependend AdvancedMonsterEnd triggering
http://forums.ut-files.com/team-dependend-advancedmonsterend-triggering-t1045.html
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Author:  PinkyFan [ Sun Mar 22, 2009 4:07 pm ]
Post subject:  Team dependend AdvancedMonsterEnd triggering

In my test map I placed two AdvancedMonsterEnd triggers in my map and set their 'AdvancedMonsterEnd.Team' property to '0' for read team in the one and to '1' for blue team in the other.

I found out that both teams can trigger both actors, is that correct or did I do anything wrong?
I thought only red team can trigger the red actor and blue team only the blue actor.
So now a blue player can finish map with running into the red actor and the red teams wins. That is dumb, right ;)

How can I realise that both teams have to reach the same place, but only the team color which reaches this place first wins the match? Thanks in advance :)


Pinkyfan

Author:  Alucard [ Thu Mar 26, 2009 6:37 am ]
Post subject: 

Team monster hunt is buggy in those areas. The same problem is also there for the team bot way points and the mission objectives.. No idea how to fix this I'm sorry.

Author:  NinjaNali [ Thu Mar 26, 2009 12:00 pm ]
Post subject: 

Can you not set up two teamtriggers to work, one for each Monsterhuntend, rather then trying to use them directly?

Author:  Alucard [ Mon Mar 30, 2009 11:50 am ]
Post subject: 

It is possible, but rather annoying to do.

First you add the advanced monster end, Set "InitiallyActive" to False,
InitialState into "OtherTriggerTurnsOn" and then have it triggered by the depending team, make sure the advanced monster end's collision covers the colision radius of the trigger.

Author:  NinjaNali [ Mon Mar 30, 2009 12:51 pm ]
Post subject: 

Well I'm sure an "annoying fix" is better then no fix, right?

Not saying there isn't a fix, just that one hasn't been propositioned yet.

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