Team dependend AdvancedMonsterEnd triggering

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PinkyFan
Posts: 16
Joined: Sun May 04, 2008 7:18 am

Team dependend AdvancedMonsterEnd triggering

Post by PinkyFan »

In my test map I placed two AdvancedMonsterEnd triggers in my map and set their 'AdvancedMonsterEnd.Team' property to '0' for read team in the one and to '1' for blue team in the other.

I found out that both teams can trigger both actors, is that correct or did I do anything wrong?
I thought only red team can trigger the red actor and blue team only the blue actor.
So now a blue player can finish map with running into the red actor and the red teams wins. That is dumb, right ;)

How can I realise that both teams have to reach the same place, but only the team color which reaches this place first wins the match? Thanks in advance :)


Pinkyfan

Alucard
Posts: 188
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Location: London

Post by Alucard »

Team monster hunt is buggy in those areas. The same problem is also there for the team bot way points and the mission objectives.. No idea how to fix this I'm sorry.
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NinjaNali
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Post by NinjaNali »

Can you not set up two teamtriggers to work, one for each Monsterhuntend, rather then trying to use them directly?
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Alucard
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Post by Alucard »

It is possible, but rather annoying to do.

First you add the advanced monster end, Set "InitiallyActive" to False,
InitialState into "OtherTriggerTurnsOn" and then have it triggered by the depending team, make sure the advanced monster end's collision covers the colision radius of the trigger.
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NinjaNali
Posts: 103
Joined: Tue Aug 12, 2008 5:41 pm
Location: England: Land of Harry Potter and TRUFFLES!

Post by NinjaNali »

Well I'm sure an "annoying fix" is better then no fix, right?

Not saying there isn't a fix, just that one hasn't been propositioned yet.
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