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 MH-Purgatory 
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Joined: Thu Feb 03, 2011 1:38 pm
Posts: 10
Post MH-Purgatory
Sorry, couldn't find the right spot for this....

So, I'm no super-duper mapper, but I think it's fun...
I've also included the redirect.uz files in the zip...

I'm assuming that since it's 2011, everyone has the bonus packs? LOL
I won't tell you any secrets, figure 'em out yourselves... LOL
Single player? Probably take you about 4 hours...
More action than puzzles. Anyone can do whatever they want with this map, there are NO copyrights whatsoever!

Took me about 40 hours (Since, like I said, I'm not a super-duper mapper)

Love MH, great addon for UT!

Enjoy! :)

http://www.clanaka.ca/unreal/MH-Purgatory.zip


Fri Apr 22, 2011 9:10 pm
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Joined: Sun Oct 31, 2010 9:03 am
Posts: 243
Post Re: MH-Purgatory
I love your maps for the great design. :naughty:
Btw starting Purgatory says cant
find FCity (not BP!) package ... .

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Sat Apr 23, 2011 6:04 am
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Joined: Thu Feb 03, 2011 1:38 pm
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Post Re: MH-Purgatory
Shit, I dunno where I picked that up? LOL

The zip file has been amended....

Glad you like the map

Thanx dude..

FF


Sat Apr 23, 2011 8:50 am
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Post Re: MH-Purgatory
Still fail! Now its the Ancient1 package missing which I cant find anywhere ... .

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Sat Apr 23, 2011 10:47 am
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Post Re: MH-Purgatory
ffs, man o man....
I'll have to make a seperate folder from now with the textures I use...

ancient1.utx added to zip....

Geez, hope that's it.. Should be...

:ugh:


Sat Apr 23, 2011 11:28 am
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Post Re: MH-Purgatory
Ya, sorry, I have UT-GOTY installed, I guess they threw in a few extra textures in that version... I did a fresh install of GOTY and all was fine...

Just let me know if you need any other textures, I'll just keep adding 'em to the existing .zip

Thanx

FF


Sat Apr 23, 2011 11:44 am
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Post Re: MH-Purgatory
+ solid overall design
+ realistic lightsources

- no bot pathing
- mixed scenarios
- ending rivers
- unsupported architectures
- much darkness

Fazit: This seems to be a experimental map
- a good scenario needs more planning and testing.
Tip: The players are sick of too much ancient style.
Try checking these favorite examples of mine on a server:
MH-FreeCapitalCity2o0
MH-DeathcourseV2
MH-EscapeTheMassive
MH-Pupae
MH-NodeInvaders

EDIT: The normal UT package names ancient.utx without the 1.
And the other fcity.utx seems completely strange ... .

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Sat Apr 23, 2011 12:43 pm
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Post Re: MH-Purgatory
I gave up on the bot pathing... ( They don't like teleports ) LOL
If you MUST use bots, just tell them to cover you..
Which architectures aren't supported?

and no it wasn't an experimental map, it's my vision of Purgatory...
The different scenarios are what you have to go through to finally
make it into heaven...

Yes, I did use a lot of ancient -type- surfaces, but it's what the map called for... Now when I make a modern -type- map, i'll use more modern type surfaces...

Ummm, I was only able to play FreeCapitalCity for now, kind of meh for me :ugh: I'll look for the other ones though, always love to play new maps...

Thanx for the input dude, appreciated...

Not all maps are for everybody!

Cheers

FF :)


Sat Apr 23, 2011 1:14 pm
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Post Re: MH-Purgatory
The cover order needs at least a basic pathweb to work.
I saw this very wide window what didnt support the wall.
And its best to rip the map favorites from the cache.ini.
Btw - I thought the same playing FreeCapitalCity for
the first time but its a very atmospheric map ... .

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Sat Apr 23, 2011 1:41 pm
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Joined: Sat Jan 02, 2010 9:07 am
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Post Re: MH-Purgatory
I tried it and get this
Can't find file for package 'Purgatory'

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Fri Jun 24, 2011 5:09 am
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