Thoughts on MH bots?
Re: Thoughts on MH bots?
They are pretty dumb on custom maps, but in the ones included with the mod they play fine
Re: Thoughts on MH bots?
The bots dont do anything right, better to play 1 against all
Re: Thoughts on MH bots?


Also I had some troubles at lifts. Skaarjs knows very well how to use a lift but bots my be confused if the lifts are incorrect triggered. They are affraid of falling and can be heavy to make a good lift trigger for them, but finally I fixed the problem.
Re: Thoughts on MH bots?
They could be much worse. At least they can fight with the monsters/monsters fight back.
Re: Thoughts on MH bots?
they stand right next to you while you do all the work.
Re: Thoughts on MH bots?
chuaher, I bet that you didn't see one of my maps how it works with bots. I asure you that I can relax watching them finishing map. If you don't know AI better stop writing bolshits.
-
- Posts: 6
- Joined: Sat Oct 09, 2010 11:19 am
Re: Thoughts on MH bots?
My bots are terrible. They suicide, leave areas of maps untouched (so I have to go one by one killing the monsters myself, because they can't even follow an order like ''Attack'', or ''Cover Me''), and most importantly, they try to kill me!
Re: Thoughts on MH bots?
I can show you mapping mistakes if you tell me more about what map is about.
I don't tell that I'm master in bot mapping but after a little check in editor I can explain their behavior.
If your map is a MH map then you need some tricks for them.
Let me explain some little details:
- MonsterWaypoint must be placed in a place where you want them to fight, also paths in that area must be shown as blue lines. If a monster boss is there and you want them to kill him, you can put a teleporter invisible before MonsterWaypoint to make them return back to zone entry and make them meet him again. They will try to touch that MonsterWaypoint until the monster will be killed. Monster's death can trigger a dispatcher. This dispatcher can make an anouncement about boss (The ... is resting in peace) and after 1 second it can disable that teleporter. Bots will visit their target and then will go to the next MonsterWaypoint (position x+1), the same crap can be used again, many times. I asure you that if you put MonsterWaypoints almost in pathnodes and paths are shown in blue they will insist to visit them.
- If a path is broken to a MonsterWaypoint then you can see them running in a place until will digg a hole, after the last visit, if they cannot find a valid path to the next MWp - MonsterWaypoint.
- After last MWp touched they have no other job to do and will enter in freelance. In freelance state they are interested to colect ammo and weapons, also shieldbelt is a little priority. Some shieldbelts can awake their interest in visiting some zones.
- The most important problem is to keep last MWp untouched for them in last area. You can put some kickers before it to blow them back, if the boss in area is still alive they will attempt to remove any potential problem in their action.
MonsterHunt has no trigger for bots to hunt countered monsters or is still unknown for me, also no suport for make a boss a 1st priority target. He is a hybrid between assault and deathmatchplus. In a deathmatch are unusefull defensepoints, nothing to defense, only hunting enemy team (not 1st priority other pawns, but they kill pawns dangerous).
If you want I can help you with bot mapping.
My pleasure is to make AI to hunt with brutality.
I don't tell that I'm master in bot mapping but after a little check in editor I can explain their behavior.
If your map is a MH map then you need some tricks for them.
Let me explain some little details:
- MonsterWaypoint must be placed in a place where you want them to fight, also paths in that area must be shown as blue lines. If a monster boss is there and you want them to kill him, you can put a teleporter invisible before MonsterWaypoint to make them return back to zone entry and make them meet him again. They will try to touch that MonsterWaypoint until the monster will be killed. Monster's death can trigger a dispatcher. This dispatcher can make an anouncement about boss (The ... is resting in peace) and after 1 second it can disable that teleporter. Bots will visit their target and then will go to the next MonsterWaypoint (position x+1), the same crap can be used again, many times. I asure you that if you put MonsterWaypoints almost in pathnodes and paths are shown in blue they will insist to visit them.
- If a path is broken to a MonsterWaypoint then you can see them running in a place until will digg a hole, after the last visit, if they cannot find a valid path to the next MWp - MonsterWaypoint.
- After last MWp touched they have no other job to do and will enter in freelance. In freelance state they are interested to colect ammo and weapons, also shieldbelt is a little priority. Some shieldbelts can awake their interest in visiting some zones.
- The most important problem is to keep last MWp untouched for them in last area. You can put some kickers before it to blow them back, if the boss in area is still alive they will attempt to remove any potential problem in their action.
MonsterHunt has no trigger for bots to hunt countered monsters or is still unknown for me, also no suport for make a boss a 1st priority target. He is a hybrid between assault and deathmatchplus. In a deathmatch are unusefull defensepoints, nothing to defense, only hunting enemy team (not 1st priority other pawns, but they kill pawns dangerous).
If you want I can help you with bot mapping.
My pleasure is to make AI to hunt with brutality.
ö
A Summary please xDNelsona wrote:I can show you mapping mistakes if you tell me more about what map is about.
I don't tell that I'm master in bot mapping but after a little check in editor I can explain their behavior.
If your map is a MH map then you need some tricks for them.
Let me explain some little details:
- MonsterWaypoint must be placed in a place where you want them to fight, also paths in that area must be shown as blue lines. If a monster boss is there and you want them to kill him, you can put a teleporter invisible before MonsterWaypoint to make them return back to zone entry and make them meet him again. They will try to touch that MonsterWaypoint until the monster will be killed. Monster's death can trigger a dispatcher. This dispatcher can make an anouncement about boss (The ... is resting in peace) and after 1 second it can disable that teleporter. Bots will visit their target and then will go to the next MonsterWaypoint (position x+1), the same crap can be used again, many times. I asure you that if you put MonsterWaypoints almost in pathnodes and paths are shown in blue they will insist to visit them.
- If a path is broken to a MonsterWaypoint then you can see them running in a place until will digg a hole, after the last visit, if they cannot find a valid path to the next MWp - MonsterWaypoint.
- After last MWp touched they have no other job to do and will enter in freelance. In freelance state they are interested to colect ammo and weapons, also shieldbelt is a little priority. Some shieldbelts can awake their interest in visiting some zones.
- The most important problem is to keep last MWp untouched for them in last area. You can put some kickers before it to blow them back, if the boss in area is still alive they will attempt to remove any potential problem in their action.
MonsterHunt has no trigger for bots to hunt countered monsters or is still unknown for me, also no suport for make a boss a 1st priority target. He is a hybrid between assault and deathmatchplus. In a deathmatch are unusefull defensepoints, nothing to defense, only hunting enemy team (not 1st priority other pawns, but they kill pawns dangerous).
If you want I can help you with bot mapping.
My pleasure is to make AI to hunt with brutality.
Re: Thoughts on MH bots?
I tried to explain my strategy in MH bot support. If you think I writed too many words then I will stop showing my tricks for bot support.
I only tried to find another person who knows other tricks for exchange some experience. If you are not interested about that, is not a problem. I posting my work for interested mappers.
Their Strategy in MH is based on a TDM and they will not waste their life anoying. Some pathes given in an usual assault map where they attacking, those paths in MH can be considered dangerous and will block them (they don't want to be under a potential ambush, will not pass through small places or some strange jumps). Why they use chainsaw ? Let's think 10 seconds. How many health has TDM as default ? How many seconds are required to cut player's neck with chainsaw ? They are trained for that, I don't know if they compute chances for a chainsaw if a SkaarjLord boss must be killed. Maybe they cannot see his life as you can see in your HUD with mutators. They don't have a strategy against a huge monster because Shrimp didn't schooled them in this MH case. So, who is guilty for their strategy ? Why do you blame them ?
Assault game is conducting to another strategy: We must do our objectives even with life price. Let's attack. Someone try to stop us ? We're gonna kill him. A developing of Assault game in MH would be much better.
But now we have Monster Hunt, heavy to bot mapping (my heavy part is to make them come out of water), majority players say that is a TeamGame for players not for bots. Why ? Because mappers cannot handle A.I., that's why.
I meet a person asking me about how to launch a Local MH with bots of course. I helped him and gave him a list with good maps to play in Local Games, and I showed him how to launch a local MH game.
I was helped and Will help people too.
I only tried to find another person who knows other tricks for exchange some experience. If you are not interested about that, is not a problem. I posting my work for interested mappers.
Their Strategy in MH is based on a TDM and they will not waste their life anoying. Some pathes given in an usual assault map where they attacking, those paths in MH can be considered dangerous and will block them (they don't want to be under a potential ambush, will not pass through small places or some strange jumps). Why they use chainsaw ? Let's think 10 seconds. How many health has TDM as default ? How many seconds are required to cut player's neck with chainsaw ? They are trained for that, I don't know if they compute chances for a chainsaw if a SkaarjLord boss must be killed. Maybe they cannot see his life as you can see in your HUD with mutators. They don't have a strategy against a huge monster because Shrimp didn't schooled them in this MH case. So, who is guilty for their strategy ? Why do you blame them ?
Assault game is conducting to another strategy: We must do our objectives even with life price. Let's attack. Someone try to stop us ? We're gonna kill him. A developing of Assault game in MH would be much better.
But now we have Monster Hunt, heavy to bot mapping (my heavy part is to make them come out of water), majority players say that is a TeamGame for players not for bots. Why ? Because mappers cannot handle A.I., that's why.
I meet a person asking me about how to launch a Local MH with bots of course. I helped him and gave him a list with good maps to play in Local Games, and I showed him how to launch a local MH game.
I was helped and Will help people too.