Bot Maps For MH

General Monster Hunt talk
Post Reply
armymen12002003
Posts: 31
Joined: Thu Dec 17, 2009 10:43 pm
Location: Castle Wolfenstein
Contact:

Bot Maps For MH

Post by armymen12002003 »

can someone give me link monster hunt bot map pack?
so far i have liandri conflict v2 guardia rook
"Schutzstaffel!" "Mein leben!"

Image

holyobsidian
Posts: 2
Joined: Tue Jan 12, 2010 8:47 pm

working

Post by holyobsidian »

my bots are working great in mh

Flatus
Posts: 248
Joined: Mon May 19, 2008 5:27 pm
Location: Other side of your monitor

Post by Flatus »

Seems like what is being asked for hasn't been done... that is a mappack containing just maps that has botpaths so bots could follow, since not all mappers added them. Feel free though to be the 1st do make one at least, but not sure if it'll be in any demand from others.
[url=http://profile.xfire.com/flatus][img]http://miniprofile.xfire.com/bg/sf/type/2/flatus.png[/img][/url]
[img]http://img.photobucket.com/albums/v461/Flatus/Flatus_CanadianBanner.png[/img]
[url=http://www.gametracker.com/flatus/][img]http://www.gametracker.com/profile/flatus/b_460x42_C000000-222222-333333-CCCCCC-FFCC00-FFCC00.png[/img][/url]

armymen12002003
Posts: 31
Joined: Thu Dec 17, 2009 10:43 pm
Location: Castle Wolfenstein
Contact:

Post by armymen12002003 »

no lol where the bots r the monsters
"Schutzstaffel!" "Mein leben!"

Image

War_Master
Posts: 88
Joined: Mon Aug 17, 2009 5:52 pm
Location: Magic Land

Post by War_Master »

Bots and ScriptedPawns are different things. MH does not support bots as enemies unless you code new human like players using the player meshes subclassing them from ScriptedPawns so the gametype knows they're enemies and do the correct scoring.

MH-LiandryConflict uses a package named XidiaMPack.u which contains those human looking ScriptedPawns(monsters) that can be used in MonsterHunt. Sadly, the way that whoever coded them made them too skilled even on the easiest mode and it pisses people off because it is like playing against aimbots that never miss and continously dodge your shots. But, you can still take the time and mess around with their properties to make them more realistic to the way you want. Or, you can look at the script and make your own human players, fix whatever makes them act that way, make them work according to MH specifics, and save them in the map itself so people won't have to download another unnecessary package.

zacman
Posts: 150
Joined: Mon Mar 16, 2009 7:25 pm

Post by zacman »

War_Master wrote:Bots and ScriptedPawns are different things. MH does not support bots as enemies unless you code new human like players using the player meshes subclassing them from ScriptedPawns so the gametype knows they're enemies and do the correct scoring.

MH-LiandryConflict uses a package named XidiaMPack.u which contains those human looking ScriptedPawns(monsters) that can be used in MonsterHunt. Sadly, the way that whoever coded them made them too skilled even on the easiest mode and it pisses people off because it is like playing against aimbots that never miss and continously dodge your shots. But, you can still take the time and mess around with their properties to make them more realistic to the way you want. Or, you can look at the script and make your own human players, fix whatever makes them act that way, make them work according to MH specifics, and save them in the map itself so people won't have to download another unnecessary package.

The bots were never intended for Monster Hunt, that's why. They were from the single player mod, Seven Bullets (The sequel to Xidia, hence the name of the U file) They use very simmilar code to the Operation: Na Pali Followers. in Seven Bullets, they work fine (Even if it is the least enjoyable half of the mod, it's still fun) In the SP you get the Inuit sniper rifle to take them out easier. (Plus plenty get anihalated by the Scarred One)
armymen wrote:can some people make a warhammer 40k story using ut weapons cause i know im no good at making levels or nuttin like that
Image

armymen12002003
Posts: 31
Joined: Thu Dec 17, 2009 10:43 pm
Location: Castle Wolfenstein
Contact:

Post by armymen12002003 »

oh thanks now i know
"Schutzstaffel!" "Mein leben!"

Image

Alucard
Posts: 188
Joined: Mon Oct 27, 2008 3:51 pm
Location: London

Post by Alucard »

Never got around to playing Seven bullets.. But I found the human pawns to be strange indeed, used them in one of my christmas themed maps and people did not seem to enjoy them. Scrath that, they totally loathed them... I do not think a lot of people will be making maps that use them seeing as many people have a strong disliking for these enemies.
[img]http://img353.imageshack.us/img353/6645/seralsigep4.jpg[/img]
[img]http://fc07.deviantart.com/fs36/f/2008/263/3/e/Derideal_Fanstamp_by_Flammenwolf.jpg[/img]
Alucard supports [url=http://www.derideal.com]derideal[/url]

jaypeezy
Posts: 5
Joined: Thu Feb 18, 2010 4:13 pm

Re: Bot Maps For MH

Post by jaypeezy »

I actually like them. Sometimes they add an interesting challenge to otherwise easy maps. They just need to be used sparingly.

Post Reply