Might help if you tell us the exact message it is telling you, it should be in the log file found in the System directory.{MK4}plaugefauther wrote:I want to make a map!![]()
My unrealED wont work it keeps saying i need this
file or thing to make it work UGH!
What do you like most in a Monster Hunt map?
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- {MK4}plaugefauther
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If you are running into so many errors, you should just reinstall and use patch 436.
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- {MK4}plaugefauther
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Same error message(s)? What does the logs show now?
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The level has to be creative. There are so many monsterhunt levels out there, that it needs to take on its own thing. I find outdoor levels far mroe fun, but I think thats about personal tastes. Varying the levels environments is a must in my opinon. You cant just have the same looking corridor one after another. And i think(this is my bias) that going from segments indoors to outdoors breaks up the monotony quite a bit.
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There are a few different things that I like in MH maps.
Most importantly, the map has to have a creative idea on how it is solved. For online play, the idea has to be manageable for several people who just keep shooting at monsters continuously.
For instance, I played a map called "Password". You had to get the password correct to beat the level, and the password is entered by shooting at some kind of trigger. (It's been a while since I've played it, so please forgive me.) However, if you get the password incorrect, a swarm of monsters appear. I've seen people that have just kept shooting at the trigger, going absolutely nowhere while they just sit there and shoot at monsters non-stop. Of course, these people would not even listen to me when I said that what they were doing was totally unproductive. Of course, this also meant that the map couldn't be changed. This was perhaps the most annoying session I have ever played in my Monster Hunt career.
However, a map like "BukieMall" is perfect for this crowd. This map is played out by going into a shop, beating the monsters inside, grabbing the weaponry, and triggering the lever that opens up the next shop for "business". Weapons and items are gradually unlocked as the level progresses. Once the final shop has been opened, and all the monsters are killed, the big boss arrives.
I can definitely enjoy maps like "Password" if I played them with myself or perhaps even a couple of other people who will listen. But when masses of people are on a server, there tends to be much less talk and much more beasting, and this map just doesn't quite go very well with it.
And that is not to say that I don't enjoy levels that are much more straightforward. I just have a tendency to appreciate these neat little gimmicks that map makers have thought out. But outside of creativity, I like maps that look great, and have wonderful music that accompanies them.
On outdoor levels, I tend to appreciate a more organic atmosphere with really cool ambient music. I have always been a sucker for ambient tracks designed for the Unreal series, and I always will be.
For levels that takes place inside a building, I don't have too much of a preference. I just need to see what the heck I'm doing. =P
Most importantly, the map has to have a creative idea on how it is solved. For online play, the idea has to be manageable for several people who just keep shooting at monsters continuously.
For instance, I played a map called "Password". You had to get the password correct to beat the level, and the password is entered by shooting at some kind of trigger. (It's been a while since I've played it, so please forgive me.) However, if you get the password incorrect, a swarm of monsters appear. I've seen people that have just kept shooting at the trigger, going absolutely nowhere while they just sit there and shoot at monsters non-stop. Of course, these people would not even listen to me when I said that what they were doing was totally unproductive. Of course, this also meant that the map couldn't be changed. This was perhaps the most annoying session I have ever played in my Monster Hunt career.
However, a map like "BukieMall" is perfect for this crowd. This map is played out by going into a shop, beating the monsters inside, grabbing the weaponry, and triggering the lever that opens up the next shop for "business". Weapons and items are gradually unlocked as the level progresses. Once the final shop has been opened, and all the monsters are killed, the big boss arrives.
I can definitely enjoy maps like "Password" if I played them with myself or perhaps even a couple of other people who will listen. But when masses of people are on a server, there tends to be much less talk and much more beasting, and this map just doesn't quite go very well with it.
And that is not to say that I don't enjoy levels that are much more straightforward. I just have a tendency to appreciate these neat little gimmicks that map makers have thought out. But outside of creativity, I like maps that look great, and have wonderful music that accompanies them.
On outdoor levels, I tend to appreciate a more organic atmosphere with really cool ambient music. I have always been a sucker for ambient tracks designed for the Unreal series, and I always will be.
For levels that takes place inside a building, I don't have too much of a preference. I just need to see what the heck I'm doing. =P
Bree~!
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