After mapping a little I took the time to look into another actor, the HuntObjectives.
A small piece of code I present here:
Code:
//=============================================================================
// HuntObjectives: Set objectives for a team.
//=============================================================================
class HuntObjectives extends Info;
var() byte TeamNumber;
struct objective
{
var() localized String Header;
var() localized String Description;
var() texture Screenshot;
var() byte Priority;
};
now as you see there is the variable "TeamNumber" but after looking through the code it does not return. Resulting in this: No matter what, both teams share the same objectives.
Just thought I'd point it out.