Search found 154 matches

by Alucard
Thu Jan 15, 2009 6:27 am
Forum: Monster Hunt
Topic: Maps needing a tweak
Replies: 131
Views: 54337

Don't forget to add ammo in Minas Tirith, There's hardly any (if any).. And I could not find any end either. The skybox should also have walls or the like so you can't look from the field into the skybox like the field just.. ends..
by Alucard
Wed Jan 14, 2009 3:11 pm
Forum: Monster Hunt
Topic: Custom monsters
Replies: 18
Views: 9486

I see it's coming along pretty well, Thank you postal.
Can't wait to see the final product. I'm nearly done on the map to go with it..
by Alucard
Wed Jan 14, 2009 6:15 am
Forum: General Talk
Topic: Funny images
Replies: 15
Views: 7853

Now now, why does that quote on the picture remind me of "Married with children"?
by Alucard
Tue Jan 13, 2009 10:18 am
Forum: Monster Hunt
Topic: getting mh in the first place
Replies: 15
Views: 7997

The confusing thing is that there's monsterhunt 500 and 503 (at least I think it were those) only 503 is able to connect to the server.
by Alucard
Tue Jan 13, 2009 10:14 am
Forum: Monster Hunt Development
Topic: TeamMH: Unable to trigger AdvancedMonsterEnd
Replies: 21
Views: 19438

gopostal wrote:Al we couldn't code a sub actor to call that? Seems kinda hacky to me, considering the problems already with sight distance.
Well, This IS how the MonsterArena gametype does it..
by Alucard
Mon Jan 12, 2009 10:24 am
Forum: Monster Hunt Development
Topic: TeamMonsterHunt current status?
Replies: 13
Views: 14202

Technically the flaw is that there's no bot support for separating the teams once together. And the Huntcamera breaks all other bot support, the huntcamera is perfect as end cam though.
by Alucard
Mon Jan 12, 2009 10:20 am
Forum: Monster Hunt Development
Topic: TeamMH: Unable to trigger AdvancedMonsterEnd
Replies: 21
Views: 19438

There is no way to do it without letting you touch it YET there IS a way to trigger it upon end. Step 1 Make the collision so huge that you ALWAYS touch it no matter where you are Step 2 Go to "object" in the properties and set "InitialState" to "OherTriggerTurnsOn" Step 3 Go to "Trigger" And set "I...
by Alucard
Sun Jan 11, 2009 7:54 am
Forum: General Talk
Topic: hi all
Replies: 5
Views: 3111

Now now don't be so rough, go listen to a zero punctuation review instead.
by Alucard
Wed Jan 07, 2009 1:36 pm
Forum: Monster Hunt
Topic: A problem with Mh-deadcity4
Replies: 15
Views: 10859

I thought it was still being worked on?.. I assumed wrong I guess. Nothing to do about it then, ATI players will probably be excluded for online play on this map.
by Alucard
Wed Jan 07, 2009 1:33 pm
Forum: General Talk
Topic: Embedding a mutator
Replies: 6
Views: 3935

No problem, Anytime. and thank you very much ;)