Search found 154 matches
- Thu Jan 15, 2009 6:27 am
- Forum: Monster Hunt
- Topic: Maps needing a tweak
- Replies: 131
- Views: 54337
- Wed Jan 14, 2009 3:11 pm
- Forum: Monster Hunt
- Topic: Custom monsters
- Replies: 18
- Views: 9486
- Wed Jan 14, 2009 6:15 am
- Forum: General Talk
- Topic: Funny images
- Replies: 15
- Views: 7853
- Tue Jan 13, 2009 10:18 am
- Forum: Monster Hunt
- Topic: getting mh in the first place
- Replies: 15
- Views: 7997
- Tue Jan 13, 2009 10:14 am
- Forum: Monster Hunt Development
- Topic: TeamMH: Unable to trigger AdvancedMonsterEnd
- Replies: 21
- Views: 19438
- Mon Jan 12, 2009 10:24 am
- Forum: Monster Hunt Development
- Topic: TeamMonsterHunt current status?
- Replies: 13
- Views: 14202
- Mon Jan 12, 2009 10:20 am
- Forum: Monster Hunt Development
- Topic: TeamMH: Unable to trigger AdvancedMonsterEnd
- Replies: 21
- Views: 19438
There is no way to do it without letting you touch it YET there IS a way to trigger it upon end. Step 1 Make the collision so huge that you ALWAYS touch it no matter where you are Step 2 Go to "object" in the properties and set "InitialState" to "OherTriggerTurnsOn" Step 3 Go to "Trigger" And set "I...
- Sun Jan 11, 2009 7:54 am
- Forum: General Talk
- Topic: hi all
- Replies: 5
- Views: 3111
Now now don't be so rough, go listen to a zero punctuation review instead.
- Wed Jan 07, 2009 1:36 pm
- Forum: Monster Hunt
- Topic: A problem with Mh-deadcity4
- Replies: 15
- Views: 10859
- Wed Jan 07, 2009 1:33 pm
- Forum: General Talk
- Topic: Embedding a mutator
- Replies: 6
- Views: 3935