Search found 154 matches

by Alucard
Tue Jan 26, 2010 8:50 am
Forum: General Talk
Topic: I'm Back Soon Possibly
Replies: 8
Views: 4042

I Knew you, but did not notice because I was gone myself *Glares at your signature* You have been playing that damned game policegirl is addicted to!

Nevertheless, welcome back.
by Alucard
Sun Jan 24, 2010 11:53 am
Forum: General Talk
Topic: Are you a MH mapper? READ THIS!!!!!
Replies: 1
Views: 2153

You are quite correct. Some of these are rather hard to understand, but that is no reason not to try getting good pathing anyway. For references you could try to open one of Cardiologist's maps in unrealed, or my first MH map "MH-LostSouls" which has a (In my opinion) quite cheeky scripted mercenary...
by Alucard
Sun Jan 24, 2010 11:46 am
Forum: General Talk
Topic: my fav song
Replies: 14
Views: 8303

Well it sure does fit the theme of monsterhunt. Yes I had to supress a few laughs watching that song.
Although my favorite song would be my theme song. Of man and monster, by face time police.
by Alucard
Sun Jan 24, 2010 11:41 am
Forum: General Talk
Topic: +1 Member
Replies: 1
Views: 1982

Well, Welcome... It has been almost one year since my last activity on here but nevertheless I'm the first to greet you, Quite ironic really. Welcome to PlanetMonsterhunt!
by Alucard
Sun Jan 24, 2010 11:32 am
Forum: Monster Hunt
Topic: Bot Maps For MH
Replies: 8
Views: 5730

Never got around to playing Seven bullets.. But I found the human pawns to be strange indeed, used them in one of my christmas themed maps and people did not seem to enjoy them. Scrath that, they totally loathed them... I do not think a lot of people will be making maps that use them seeing as many ...
by Alucard
Sun Jan 24, 2010 11:17 am
Forum: Monster Hunt
Topic: Map Pack Map List
Replies: 34
Views: 23159

Skillz wrote: Also all the maps in the map packs can be downloaded individually.
Which in my opinion is the way to go, so many maps for MH yet so few are actually worth playing.

It's a good thing they are packed though, make it easier for server hosts to download them all.
by Alucard
Fri Jul 03, 2009 1:44 am
Forum: General Talk
Topic: screenshots
Replies: 5
Views: 4202

You mean post a screenshot up here or you mean a level preview screenshot for when you open the level from the game?
by Alucard
Fri Jul 03, 2009 1:18 am
Forum: General Talk
Topic: How to make glass plz help
Replies: 5
Views: 3847

You know, if you use thick glass, why not just use a semisolid transparant wall? Actually just what Zacman said but just making it Semisolid, You'd save up on a brush and have no homs as semisolids don't cut solids.
by Alucard
Wed May 27, 2009 12:34 pm
Forum: General Talk
Topic: TMH-RobotFactory
Replies: 2
Views: 2891

TMH-RobotFactory

At long last my map TMH-Robotfactory has been released. Upon approval it will show up in The downloads section soon. Description taken straight from the help file: It has been seven years since the founding of deathmatch. As the game grew in popularity and so did the number of matches. Unfortinatly ...
by Alucard
Mon Mar 30, 2009 11:50 am
Forum: Monster Hunt Development
Topic: Team dependend AdvancedMonsterEnd triggering
Replies: 4
Views: 6397

It is possible, but rather annoying to do.

First you add the advanced monster end, Set "InitiallyActive" to False,
InitialState into "OtherTriggerTurnsOn" and then have it triggered by the depending team, make sure the advanced monster end's collision covers the colision radius of the trigger.