Search found 154 matches
- Wed Aug 25, 2010 4:53 am
- Forum: General Talk
- Topic: MH-Midevil
- Replies: 39
- Views: 18203
Re: MH-Midevil
This map seems to use the "ChaosUT" mod right? While I myself have no problems with downloading large packages, ChaosUT weights about 120 megabytes in filesize, some server admins may not be too happy with that. You might want to try Mylevelling as much of the package as possible So the map will onl...
- Tue Mar 09, 2010 9:08 am
- Forum: General Talk
- Topic: MH-RoeDemo1
- Replies: 5
- Views: 4154
- Tue Mar 09, 2010 9:06 am
- Forum: General Talk
- Topic: 18 Today! :D
- Replies: 9
- Views: 5707
- Tue Mar 02, 2010 4:43 pm
- Forum: Monster Hunt
- Topic: Package version mismatches
- Replies: 2
- Views: 2899
The newest version is not always the best, the opposite even, in too many occurences I have seen worthless mappers edit into STOCK packages to add their even more worthless crappy looking textures and release their maps with these murdered texture packages. These sort of maps should be banned and de...
- Fri Feb 26, 2010 4:23 am
- Forum: General Talk
- Topic: Hello!
- Replies: 6
- Views: 3856
- Fri Feb 26, 2010 4:22 am
- Forum: Monster Hunt
- Topic: Server Version?
- Replies: 3
- Views: 3123
Re: Server Version?
I have been looking through all the MonsterHunt related files and was wondering what the latest stable version of MonsterHunt there is for setting up an initial server? Is it UTJMH 2.8? Monsterhunt can run without UTJMH It's a mutator made by the Japanese MH communty that gives you the insane healt...
- Mon Feb 22, 2010 8:34 am
- Forum: Monster Hunt
- Topic: Favorite Maps
- Replies: 18
- Views: 11367
I don't know why I bother adding my two cents as for me, graphics actually DO matter.. I can't play a map that looks like a load of random box rooms connected together with Box Hallways and only plays averagely. That said 98.9% of the UT maps just don't have the healthy balance between Gameplay and ...
- Sat Feb 13, 2010 3:56 pm
- Forum: General Talk
- Topic: Music problem
- Replies: 6
- Views: 3915
- Mon Feb 08, 2010 5:41 pm
- Forum: Monster Hunt
- Topic: Trigger a monster
- Replies: 5
- Views: 4465
- Sun Feb 07, 2010 1:56 pm
- Forum: Monster Hunt
- Topic: Trigger a monster
- Replies: 5
- Views: 4465
Usually, nothing... You need to bind them to an Ambushpoint/Alarmpoint and then they will run towards it when triggered. They however only do this if it's a PLAYER that triggers them, if a bot does it, it will ruin the trigger. A way around this could be using "TeamMonsters" from Teammonster.u and s...