Search found 16 matches

by PinkyFan
Thu Jun 04, 2009 2:33 pm
Forum: General Talk
Topic: Download issues
Replies: 7
Views: 4752

Oh my......thanks for letting me know and for your efforts to restore them!

Pinkyfan
by PinkyFan
Thu May 28, 2009 1:35 pm
Forum: General Talk
Topic: Download issues
Replies: 7
Views: 4752

Download issues

Hello,

two files cannot be retrieved, they are
MH-(UTW)FourEliminationChamber.zip
MH-(UTW)DinoCanyon.zip
and
RobotFactory.zip

Just to let you know, I'm hungry for new maps :lol:

Pinkyfan
by PinkyFan
Sun Mar 22, 2009 4:13 pm
Forum: Monster Hunt
Topic: Prefered goal of TeamMonsterHunt
Replies: 15
Views: 8117

A little light bulb appears over my head :) yeah I had always in my mind that both teams would fight against each other like in most BunnyTrack maps, that means separated in identical areas. But the teams can also fight in one area. So that means that TeamMonsterHunt can have different "team typed g...
by PinkyFan
Sun Mar 22, 2009 4:07 pm
Forum: Monster Hunt Development
Topic: Team dependend AdvancedMonsterEnd triggering
Replies: 4
Views: 6480

Team dependend AdvancedMonsterEnd triggering

In my test map I placed two AdvancedMonsterEnd triggers in my map and set their 'AdvancedMonsterEnd.Team' property to '0' for read team in the one and to '1' for blue team in the other. I found out that both teams can trigger both actors, is that correct or did I do anything wrong? I thought only re...
by PinkyFan
Sat Feb 28, 2009 7:18 pm
Forum: Monster Hunt
Topic: Prefered goal of TeamMonsterHunt
Replies: 15
Views: 8117

When a match has ended because a team reached the MonsterEnd trigger who is the winner, the first end reaching team or the team with the most points? TeamMonsterHunt adds the "winner/loser" attribute to the game, but you can win on two ways at the same time , either by reaching the MonsterEnd first ...
by PinkyFan
Mon Feb 16, 2009 5:01 pm
Forum: Monster Hunt
Topic: Prefered goal of TeamMonsterHunt
Replies: 15
Views: 8117

Prefered goal of TeamMonsterHunt

Hello, regarding to TeamMonsterHunt, what is the prefered goal, when does a team win the match? Is it when a) a team kills a certain amount of monsters first b) a team gets most points after a fixed play time Is there a way to override the server setting of maximum play time? Most servers are set to...
by PinkyFan
Sun Jan 11, 2009 12:04 pm
Forum: Monster Hunt Development
Topic: TeamMonsterHunt current status?
Replies: 13
Views: 13168

gopostal wrote:Couple of minor bugs, nothing major. The guy who made the gametype has moved on and no one has picked up the torch. [...]Blizz, could you outline what still needs addressing for Pinky?
Just to refresh the request, to avoid TMH trouble, being happy making TMH stuff :noes: :)

Pinkyfan
by PinkyFan
Sun Jan 11, 2009 12:03 pm
Forum: Monster Hunt Development
Topic: TeamMH: Unable to trigger AdvancedMonsterEnd
Replies: 21
Views: 17793

TeamMH: Unable to trigger AdvancedMonsterEnd

Hello, like in classic MonsterHunt I'm unable to trigger the map end in TeamMonsterHunt. Idea is to let two seperate teams kill 100 monsters and the first team who kills 100 monsters wins the whole match. I achieve this by playing in separate areas, one for each team. Each area has an own Counter ac...
by PinkyFan
Mon Jan 05, 2009 8:12 pm
Forum: Site News
Topic: TMH-Stargates crashes my UT
Replies: 18
Views: 10060

And the same again but this time with default D3D renderer instead D3D9 like before:

Image


PinkyFan
by PinkyFan
Mon Jan 05, 2009 8:05 pm
Forum: Site News
Topic: TMH-Stargates crashes my UT
Replies: 18
Views: 10060

Thanks for the hint with the logfile and the ImageShack web page :) Ok I even can't play the map locally and get the same error. I added now the error as image in the first message of this thread, and this is UnrealTournament.log: Log: Log file open, 01/06/09 01:56:13 Init: Name subsystem initialize...