Search found 261 matches

by evilgrins
Sun Nov 06, 2011 9:13 pm
Forum: General Talk
Topic: fake bots?
Replies: 21
Views: 10152

Re: fake bots?

MEAT wrote:Regardless, if you're going to house bots at least make them active/aggressive.
Aggressive you say?

Image

Image

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I can do aggressive.
by evilgrins
Sat Nov 05, 2011 8:21 am
Forum: General Talk
Topic: Busting makes me feel good...
Replies: 2
Views: 3225

Busting makes me feel good...

As I may, or may not've, mentioned before, I've been playing ut99 since it was first released. I may stop every once in awhile, a few months being the longest, but I've kept it on my various computers and always come back to it. However, I haven't always had an internet connection at home for the mo...
by evilgrins
Fri Nov 04, 2011 4:38 pm
Forum: General Talk
Topic: fake bots?
Replies: 21
Views: 10152

Re: fake bots?

Tweaked or not tweaked a bot fighting will keep his behavior based on weapon instructions too. Weapon can sugest a defense or an attack depending on instance. Anyway if weapon has a good A.I. code then hang on, dudes. Combining this with higher skill will result in all noobs players leaving server ...
by evilgrins
Fri Nov 04, 2011 4:31 pm
Forum: General Talk
Topic: Nali Weapons 3 - Preview (Video and Screenshots)
Replies: 36
Views: 19047

Re: Nali Weapons 3 - Preview (Video and Screenshots)

Not getting a lot of responses on OldUnreal makes a kinda sense. After all, it's not like they could use it.
by evilgrins
Thu Nov 03, 2011 6:09 am
Forum: General Talk
Topic: fake bots?
Replies: 21
Views: 10152

Re: fake bots?

To make it seem like you're playing real humans. Most people wont play against the bots, especially on an online game since there is no competition really. You're just beating the AI, you can do that off line. I dunno about that. I've noted, from various chats in forums, most people don't actually ...
by evilgrins
Tue Nov 01, 2011 6:03 pm
Forum: General Talk
Topic: fake bots?
Replies: 21
Views: 10152

Re: fake bots?

I'm a little fuzzy on the concept of fake bots.
What exactly are they?
Why would anyone give a bot ping?
by evilgrins
Sun Oct 30, 2011 9:29 pm
Forum: Site Help & Suggestions
Topic: Spatial Fear monsters
Replies: 5
Views: 4051

Spatial Fear monsters

I only learned about this ut99 modification recently, like today. It's got an entirely new set of monster classes. Got it on my system now but I can't figure out how to get the monsters into standard ut99, though I can summon them freely within SF. http://www.moddb.com/mods/spatial-fear Anybody know...
by evilgrins
Sun Oct 30, 2011 6:08 am
Forum: General Talk
Topic: MH-Brutes][
Replies: 10
Views: 7502

Re: MH-Brutes][

Have you ever given any thought to improving the environment around the map?

The sky is very...jagged. Not smooth.
by evilgrins
Thu Oct 27, 2011 4:05 pm
Forum: Site Help & Suggestions
Topic: MH-DeadCity
Replies: 3
Views: 3162

Re: MH-DeadCity

The best way to get the map is actually to find a server it's on, play it there, then when you logout of UT to go into your cache folder and take it from there.
by evilgrins
Thu Oct 27, 2011 4:03 pm
Forum: General Talk
Topic: Pawn DataBase
Replies: 19
Views: 12020

Re: Pawn DataBase

You know Im the Unreal Collector here. And I found some stuffs which gonna be interesting for your coming map projects. Also remember the weaponholder packages SevenBullets and XidiaMPack which allow to add player characters with weapons and skins. (Better scale down their movement values!) The Sev...