Search found 63 matches

by X920MikeyB
Wed Apr 21, 2010 10:26 am
Forum: General Talk
Topic: MH-Midevil
Replies: 39
Views: 17622

Re: Here they are

ye ill upload the wep package to mediafire with the textures and sound files. and im chaning the name cuz i don't wanna come to close to an official name. :lol: Added after 4 hours 38 minutes: ok everyone in order to keep everyone settled down about askin for this mod ive added all nessecary files ...
by X920MikeyB
Wed Apr 21, 2010 10:22 am
Forum: General Talk
Topic: Problem with Ued2 for UT
Replies: 4
Views: 3491

Re: Problem with Ued2 for UT

i was about to start the delayed central city project since i have finally drafted the thing on paper but i started up my UED and the tools where there but no screens only a big white space. WTF!!!!!!! :mad: Can anyone help me? :eek3: ok thank you this forum can be locked now. I get this alot, I fi...
by X920MikeyB
Mon Apr 19, 2010 12:52 pm
Forum: General Talk
Topic: Laugh of the Day... In ARGOS!
Replies: 4
Views: 3482

Laugh of the Day... In ARGOS!

K this is a bit random but seriously I ain't laughed openly like this in the middle of a shop for ages... K so check this. I'm near the customer service desk, just exchanged a mouse cause mine was bust. So I'm standing to one side waiting for my new one. I over-hear the woman behind the counter say ...
by X920MikeyB
Mon Apr 19, 2010 12:48 pm
Forum: Site Help & Suggestions
Topic: Posting a fair few tutorials in the Tutorials Section... But
Replies: 2
Views: 2813

The setting is somewhere but I am pretty sure that double post thing is set for 24 hours. After the post is 24 hours old, I believe it will show as a new post. However, you can do it to where each "section" is it's own post. Then make a post that's an index of all the other sections, so people can ...
by X920MikeyB
Mon Apr 19, 2010 12:47 pm
Forum: General Talk
Topic: Monster Hunt Mapping Guide
Replies: 43
Views: 33908

Yes the map editor. You go to the actor browser and export all actors. This will export all the default UT actors. If it's a specific mod/mutator you want to extract to take a look at, you'll need to add that package to the "EditPackages=" section of the INI. Then it will export those scripts as we...
by X920MikeyB
Mon Apr 19, 2010 9:54 am
Forum: Site Help & Suggestions
Topic: Posting a fair few tutorials in the Tutorials Section... But
Replies: 2
Views: 2813

Posting a fair few tutorials in the Tutorials Section... But

Hey, I'm posting tutorials (The Basics) to start with in the Tutorials Section however because it all appears in one long post it's probably going to be a pain for people to find exactly what they want. Short of making a new topic in the section for each tutorial which would make it cluttered then n...
by X920MikeyB
Mon Apr 19, 2010 9:48 am
Forum: General Talk
Topic: Beginner Tutorials - A Must Have
Replies: 1
Views: 3285

Beginner Tutorials - A Must Have

Hello All! I'm still new to Monster Hunt and the mapping for it, So I know how frustrating it is when you don't know how to do something. You have to post and ask for it, then wait for a reply. Sometimes it's not always so easy to understand if you're not familiar with things! So here it is, as I le...
by X920MikeyB
Mon Apr 19, 2010 8:40 am
Forum: General Talk
Topic: MH-Midevil
Replies: 39
Views: 17622

Not Bad :]

Looks pretty good so far. - Could you upload that weapon package somewhere for me to download please? With the Crossbow, Sword, etc? And has it got any others? I got one with a crossbow already but it uses explosive bolts and not sure how to / if I can change it. Cant wait to test your level tho :) ...
by X920MikeyB
Mon Apr 19, 2010 8:37 am
Forum: General Talk
Topic: Need Help with some mapping stuff for MH!
Replies: 10
Views: 6334

What if.. instead of a door.. it was an elevator? So it wouldnt activate untill you killed the boss.. then when u steped on it would move instead of instantly after u kill the monster Can't work. As InitialState=TriggerOpenTimed it won't move when you get on it. Yup, no way of setting it "Inactive,...
by X920MikeyB
Sun Apr 18, 2010 6:50 pm
Forum: General Talk
Topic: Need Help with some mapping stuff for MH!
Replies: 10
Views: 6334

EDIT! - Worked out the checkpoints!

ye set the door (got to object tab in mover props) and select trigger timed open then set the tag to like bossdoor then set the bosses event tag to bossdoor. hence killing this boss will open the door. Thanks, already sussed it out just. Looked at another map and it was there. on the monster i put ...