Search found 2 matches
- Mon Dec 07, 2009 7:02 pm
- Forum: Monster Hunt Development
- Topic: Counter Monster Hunt
- Replies: 43
- Views: 38299
ONP still uses scriptedpawns, it's not really what we want. What we want is to replace a chosen scriptedpawn with a playerpawn upon blue team replication. When a blue player spawns, we'd need to select a monster, locate it's class and position, and then load the player as a respective player class, ...
- Sun Nov 22, 2009 8:21 pm
- Forum: Site Help & Suggestions
- Topic: Universal Unreal
- Replies: 17
- Views: 14139