Search found 154 matches

by Alucard
Wed Aug 25, 2010 4:53 am
Forum: General Talk
Topic: MH-Midevil
Replies: 39
Views: 15039

Re: MH-Midevil

This map seems to use the "ChaosUT" mod right? While I myself have no problems with downloading large packages, ChaosUT weights about 120 megabytes in filesize, some server admins may not be too happy with that. You might want to try Mylevelling as much of the package as possible So the map will onl...
by Alucard
Tue Mar 09, 2010 9:08 am
Forum: General Talk
Topic: MH-RoeDemo1
Replies: 5
Views: 3567

I made that map, and it bothers me that it's being distributed as it is a very early work in progress.. If you want the file I can mail it to you.
by Alucard
Tue Mar 09, 2010 9:06 am
Forum: General Talk
Topic: 18 Today! :D
Replies: 9
Views: 4854

Happy belated birthday, Guess I'm late for cake am I not?
by Alucard
Tue Mar 02, 2010 4:43 pm
Forum: Monster Hunt
Topic: Package version mismatches
Replies: 2
Views: 2468

The newest version is not always the best, the opposite even, in too many occurences I have seen worthless mappers edit into STOCK packages to add their even more worthless crappy looking textures and release their maps with these murdered texture packages. These sort of maps should be banned and de...
by Alucard
Fri Feb 26, 2010 4:23 am
Forum: General Talk
Topic: Hello!
Replies: 6
Views: 3209

Hello and welcome, may you find what you seek... And more!
by Alucard
Fri Feb 26, 2010 4:22 am
Forum: Monster Hunt
Topic: Server Version?
Replies: 3
Views: 2638

Re: Server Version?

I have been looking through all the MonsterHunt related files and was wondering what the latest stable version of MonsterHunt there is for setting up an initial server? Is it UTJMH 2.8? Monsterhunt can run without UTJMH It's a mutator made by the Japanese MH communty that gives you the insane healt...
by Alucard
Mon Feb 22, 2010 8:34 am
Forum: Monster Hunt
Topic: Favorite Maps
Replies: 18
Views: 9485

I don't know why I bother adding my two cents as for me, graphics actually DO matter.. I can't play a map that looks like a load of random box rooms connected together with Box Hallways and only plays averagely. That said 98.9% of the UT maps just don't have the healthy balance between Gameplay and ...
by Alucard
Sat Feb 13, 2010 3:56 pm
Forum: General Talk
Topic: Music problem
Replies: 6
Views: 3254

If you recently installed single player campaigns the oldskool terminal has a funtion to override musics somewhere (Music player) You can turn it off somewhere in the oldskool options
by Alucard
Mon Feb 08, 2010 5:41 pm
Forum: Monster Hunt
Topic: Trigger a monster
Replies: 5
Views: 3757

Like I said before, Triggering a monster has the same effect as the monster "Seeing" or "Hearing" you. If it is setup correctly it can be used to make monsters ambush players out of seemingly nowhere. Sadly it is hardly ever set up correctly.
by Alucard
Sun Feb 07, 2010 1:56 pm
Forum: Monster Hunt
Topic: Trigger a monster
Replies: 5
Views: 3757

Usually, nothing... You need to bind them to an Ambushpoint/Alarmpoint and then they will run towards it when triggered. They however only do this if it's a PLAYER that triggers them, if a bot does it, it will ruin the trigger. A way around this could be using "TeamMonsters" from Teammonster.u and s...