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gopostal - Posts
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 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Tue Mar 03, 2009 10:00 am 

Replies: 34
Views: 14524


Dude, it's just a discussion. Ideas back-and-forth...you know. There's no real reason to treat me like that. I've always been respectful of you and your forums. I've done a lot of stuff to better PMH and I've never asked for anything back. I don't argue your choices and I work inside the idea limits...

 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Tue Mar 03, 2009 8:28 am 

Replies: 34
Views: 14524


Jesus we played that map that long? Wow.... Doing some pickups will be easy, as the UTJ-type mods don't fool with them. SLV, scuba, the lights, that sort of thing. It's when you get to health and ammo that it gets weird. I'm not sure if all understand the principle behind a pickup, but as far as the...

 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Tue Mar 03, 2009 7:41 am 

Replies: 34
Views: 14524


Man if you want the single best resource ever for UT, go here: http://unreal.student.utwente.nl/uncodex-ut/ On the sliding menu "Classes" on the left, slide it down to "Searchlight" and select. The center screen will switch to that class and if you slide it down you'll see the no...

 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Mon Mar 02, 2009 10:46 pm 

Replies: 34
Views: 14524


Yeah I need to spend some time in inventory learning things. I think it may be easier to alter respawn times for selected objects/classes rather than checking PRI for inventory.

BTW searchlights will die. They have a set time to expire in the properties.

 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Mon Mar 02, 2009 7:59 pm 

Replies: 34
Views: 14524


I'll do some testing this week. I'm curious if altering the pickup in the mylevel portion of the map will cause it to not work. If that's the case then I'll have to paint with a broader brush.

Just to be clear what are you wanting limited? Scuba, keg, belt, amp. Did I miss anything?

 Forum: Coding   Topic: Radar questions

Posted: Mon Mar 02, 2009 3:16 pm 

Replies: 2
Views: 2240


I made a post on your forums Dane about this. I get what you mean. I think I'm going to have to subclass the monsterHUD and build the whole thing rather than add my radar. I wanted to do that anyway but not all at once. I can see that it would just end up taking more time to add log lines and find w...

 Forum: Coding   Topic: Radar questions

 Post subject: Radar questions
Posted: Mon Mar 02, 2009 9:18 am 

Replies: 2
Views: 2240


OK, here's my problem with the radar I am beta'ing: If you let mapvote random choose a map, you keep the radar. However if you vote a map by majority, you won't get it until a map is won by random? WTH is that? I'll post my mapvote ini, tell me if I have something wrong: [MapVoteLA13.BDBMapVote] bAu...

 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Mon Mar 02, 2009 7:48 am 

Replies: 34
Views: 14524


You remember the problems Dane had with replacing pickups in maps on his Christmas mutator? In reverse that will be the same issue we will face on trying to prevent pickups. In order for it to work, I'll either have to do one of two things: 1. alter the respawn time across the board for all inventor...

 Forum: Monster Hunt   Topic: Prefered goal of TeamMonsterHunt

Posted: Mon Mar 02, 2009 7:33 am 

Replies: 15
Views: 2907


Skillz wrote:
Sadly, many people who play MH play it because the competition in TDM, DM, CTF, etc... is something that they simply suck at.


That would be me :cry:

 Forum: Monster Hunt   Topic: Monster Hunt Radar

Posted: Sun Mar 01, 2009 7:21 pm 

Replies: 15
Views: 3644


I have one I have made but the netcode isn't done. MH uses a funny HUD and extending it to include other things is tricky. I might work on that some this evening. I'd like to get that one finished. Added after 3 hours 25 minutes: Guys the radar is up on the Andromeda Cup server for testing. Let me k...
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