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gopostal - Posts
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 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Tue Mar 03, 2009 10:00 am 

Replies: 34
Views: 18368


Dude, it's just a discussion. Ideas back-and-forth...you know. There's no real reason to treat me like that. I've always been respectful of you and your forums. I've done a lot of stuff to better PMH and I've never asked for anything back. I don't argue your choices and I work inside the idea limits...

 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Tue Mar 03, 2009 8:28 am 

Replies: 34
Views: 18368


Jesus we played that map that long? Wow.... Doing some pickups will be easy, as the UTJ-type mods don't fool with them. SLV, scuba, the lights, that sort of thing. It's when you get to health and ammo that it gets weird. I'm not sure if all understand the principle behind a pickup, but as far as the...

 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Tue Mar 03, 2009 7:41 am 

Replies: 34
Views: 18368


Man if you want the single best resource ever for UT, go here: http://unreal.student.utwente.nl/uncodex-ut/ On the sliding menu "Classes" on the left, slide it down to "Searchlight" and select. The center screen will switch to that class and if you slide it down you'll see the no...

 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Mon Mar 02, 2009 10:46 pm 

Replies: 34
Views: 18368


Yeah I need to spend some time in inventory learning things. I think it may be easier to alter respawn times for selected objects/classes rather than checking PRI for inventory.

BTW searchlights will die. They have a set time to expire in the properties.

 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Mon Mar 02, 2009 7:59 pm 

Replies: 34
Views: 18368


I'll do some testing this week. I'm curious if altering the pickup in the mylevel portion of the map will cause it to not work. If that's the case then I'll have to paint with a broader brush.

Just to be clear what are you wanting limited? Scuba, keg, belt, amp. Did I miss anything?

 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Mon Mar 02, 2009 7:48 am 

Replies: 34
Views: 18368


You remember the problems Dane had with replacing pickups in maps on his Christmas mutator? In reverse that will be the same issue we will face on trying to prevent pickups. In order for it to work, I'll either have to do one of two things: 1. alter the respawn time across the board for all inventor...

 Forum: Monster Hunt   Topic: Prefered goal of TeamMonsterHunt

Posted: Mon Mar 02, 2009 7:33 am 

Replies: 15
Views: 4387


Skillz wrote:
Sadly, many people who play MH play it because the competition in TDM, DM, CTF, etc... is something that they simply suck at.


That would be me :cry:

 Forum: Monster Hunt   Topic: Monster Hunt Radar

Posted: Sun Mar 01, 2009 7:21 pm 

Replies: 15
Views: 5570


I have one I have made but the netcode isn't done. MH uses a funny HUD and extending it to include other things is tricky. I might work on that some this evening. I'd like to get that one finished. Added after 3 hours 25 minutes: Guys the radar is up on the Andromeda Cup server for testing. Let me k...

 Forum: Monster Hunt   Topic: Prefered goal of TeamMonsterHunt

Posted: Sun Mar 01, 2009 5:45 pm 

Replies: 15
Views: 4387


I coudn't disagree more (respectfully) Ninja. If you muddy the waters over what is expected of teams in a gametype, it's going to lead to a lot of unneeded conflict. I want to know going in that it's ok to kill an opposing teammember because thats allowed. I think thats one aspect of TMH that hurts ...

 Forum: Monster Hunt Development   Topic: Monster Hunt Advanced Mutator

Posted: Sun Mar 01, 2009 3:52 pm 

Replies: 34
Views: 18368


Skillz I actually coded that but ran into serious problems. If you run the mod with MH+ or any UTJ (or the like) it GPF's out as inventory is constantly being replenished. I could bang out a mod for it but it would have to be for vanilla MH servers, or specific to particular standard pickups like sc...
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