Search found 15 matches

by timmypowergamer
Mon Jan 12, 2009 8:52 pm
Forum: Monster Hunt Development
Topic: TeamMonsterHunt current status?
Replies: 13
Views: 14268

Go for it. Feel free to do whatever you like. If you update any actors or anything you shouldn't have to update maps as well, as long as it still works mostly the same way. Unfortunately I cant offer much help myself though. Its been so long that I doubt I remember much of what I was thinking when I...
by timmypowergamer
Thu Oct 23, 2008 8:59 pm
Forum: Monster Hunt Development
Topic: Team Monster Hunt revision
Replies: 21
Views: 21274

I don't know if it was ever released, but i remember there was a version of LongCorridor being developed for TMH that was exactly that. Big glass wall in the middle and both teams raced through the exact same course. The problem we ran into with the glass wall idea was that Unreal culls out a lot of...
by timmypowergamer
Tue Oct 14, 2008 3:29 pm
Forum: Monster Hunt
Topic: Anyone playing MH alone?
Replies: 14
Views: 8827

I don't know yet. We haven't been told what any of the requirements are yet. It will most likely be single player though. What usually happens is any students that want to have to pitch their game idea to the rest of their group, then any pitches that the group likes get presented to the faculty. Th...
by timmypowergamer
Sat Oct 11, 2008 11:39 am
Forum: General Talk
Topic: Timmy's maps
Replies: 8
Views: 7564

I made quite a few back in the day. I made a big roman coliseum instagib map for a clan that Skillz used to be in. A smaller TRON themed DM map, and a couple of MH maps. But they are all pretty much crap compared to the stuff I'm learning now, lol. Someday I may make another ut99 map just to see if ...
by timmypowergamer
Sat Oct 11, 2008 11:32 am
Forum: Monster Hunt
Topic: Anyone playing MH alone?
Replies: 14
Views: 8827

The numbers can of course be changed, that was just for example. I'm sure you could come up with a better equation to balance it, or throw in a player limit like you said or something. It just surprised me that I never thought of doing something like it before when I was doing TMH. It seems so simpl...
by timmypowergamer
Sat Oct 11, 2008 1:32 am
Forum: Monster Hunt
Topic: Anyone playing MH alone?
Replies: 14
Views: 8827

My team did something similar in the UT3 mod we just finished. We have players defending a base against waves of bots, but we found that it was way too difficult for a single player, and way too easy for any more than 4. I added a line to the games ModifyDamage function so that the damage done is sc...
by timmypowergamer
Wed Aug 20, 2008 11:45 pm
Forum: General Talk
Topic: Guitar Hero 3
Replies: 8
Views: 5164

I used to think so too, but once i got used to it I find the Rock Band guitar much easier to play. The GH3 guitar is too small and I dont like the raised fret buttons. Although I admit it's sometimes harder to keep on beat during fast strums without the clicking sound of the strum bar, its nice not ...
by timmypowergamer
Wed Aug 20, 2008 12:24 pm
Forum: General Talk
Topic: Timmy's maps
Replies: 8
Views: 7564

The directional light in IceWorld is actually a red/orange color taken from the skydome, and the ambient light is a blue color. It looks a little desaturated in the screenshot because I brightened it up before i posted it, but I assure you it looks right in-game. You cant see the orange as much in t...
by timmypowergamer
Wed Aug 20, 2008 3:27 am
Forum: General Talk
Topic: Guitar Hero 3
Replies: 8
Views: 5164

Raining Blood was the last song I beat on expert. God I hated that piece of ***. At least TTFAF is alright to listen to. But constantly failing Raining Blood and replaying it over and over was pure torture :P

I haven't played GH for months though. Its all about the Rock Band for me now ;)
by timmypowergamer
Wed Aug 20, 2008 3:20 am
Forum: General Talk
Topic: Timmy's maps
Replies: 8
Views: 7564

DM-17

This second map is a remake of DM17 (aka Yard) from Q3 Arena. The assignment was to recreate the map and retain the same scale and balance of the original, but to give it our own visual style. I had about 3 weeks for this one, and ended up creating about 7 or 8 custom static meshes and textures for ...