Search found 80 matches

by Creavion
Mon Dec 20, 2010 8:25 am
Forum: General Talk
Topic: Is it possible;
Replies: 9
Views: 4510

Re: Is it possible;

I dont want to say anything wrong.. but thats nearly a crime
http://en.wikipedia.org/wiki/Polygon
by Creavion
Mon Dec 20, 2010 7:24 am
Forum: General Talk
Topic: Is it possible;
Replies: 9
Views: 4510

Re: Is it possible;

Of course it is.. extract them from the game or model them by yourself including skinning and animating. At the end the weapons need to be scripted for using. But well, if you look closelly at all the screenshots, unless he modifies the engine to support some stuff, it won't be either possible, or ...
by Creavion
Mon Dec 20, 2010 2:57 am
Forum: General Talk
Topic: Is it possible;
Replies: 9
Views: 4510

Re: Is it possible;

Of course it is.. extract them from the game or model them by yourself including skinning and animating. At the end the weapons need to be scripted for using.
by Creavion
Mon Dec 20, 2010 2:55 am
Forum: General Talk
Topic: Map Identifier
Replies: 9
Views: 4558

Re: errm...

First one from Unreal 1, the other 3 are from the RTNP mission pack. I would say.. well overwrite them? I doubt anybody would make any change to those files. Corruption may occur....... No, its only natural that you overwrite those files rather often. Monsterhunt = Unreal Single Player + Assault UT...
by Creavion
Sun Dec 19, 2010 2:21 pm
Forum: General Talk
Topic: Grave of the Machine
Replies: 9
Views: 6311

Re: Grave of the Machine

War_master has - as he/she stated himself/herself - a PC which is as old as UT itself... I think this was requiered to mention. Anyway, zacman, regarding of the screenshots, under the grid (lowest shot), white lighting.. but no light sources? Where does the lighting came from? One shot over it: I kn...
by Creavion
Sun Dec 19, 2010 1:58 pm
Forum: General Talk
Topic: Map Identifier
Replies: 9
Views: 4558

Re: Map Identifier

First one from Unreal 1, the other 3 are from the RTNP mission pack. I would say.. well overwrite them? I doubt anybody would make any change to those files.
by Creavion
Tue Dec 14, 2010 4:48 pm
Forum: General Talk
Topic: plop
Replies: 11
Views: 5578

Re: plop

Ferali, ... no! "Lets forget about a consistent lanauge. Everybody talks how he/she likes and the chaos is perfect. Not without reason english is some kind of board language? Always nice if nobody follows those rules. Communication is overrated." Well... something like that, my english is also not t...
by Creavion
Mon Dec 13, 2010 2:45 pm
Forum: General Talk
Topic: plop
Replies: 11
Views: 5578

Re: plop

Verzichten wir auf eine einheitliche Sprache, jeder labert wie er es gerne will und das Chaos ist perfekt. Nicht umsonst ist Englisch sowas wie... Boardsprache? Immer wieder schön, wenn sich einfach keiner an sowas hält. Kommunikation wird überbewertet.

And this was german.
by Creavion
Sat Nov 27, 2010 3:56 pm
Forum: General Talk
Topic: MH-SP-Antalius released!
Replies: 21
Views: 10460

Re: MH-SP-Antalius released!

thanks, the fans are the poeple who keep my mapping activity mostly alive^^
by Creavion
Sat Nov 27, 2010 2:36 pm
Forum: General Talk
Topic: MH-SP-Antalius released!
Replies: 21
Views: 10460

Re: MH-SP-Antalius released!

Thats always the problem if I make terrain levels, since something like alpha is not supported (yet?) and heightmaps are also not known and p8 textures can not be compressed, yes mostly because of the textures. But I also used nearly the complete range of scripted pawns I knew for the jungle map. Ac...