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 trying to import a custom texture for DM and MH 
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Joined: Mon May 26, 2008 6:26 pm
Posts: 8
Location: Portland, Oregon, U. S. A.
Post trying to import a custom texture for DM and MH
Does anyone find a way to import a custom texture, i have tried different ways to do that but it end up not excepting it.
too bad there is not a good piece of software that will do better than under UnrealED form.
i did thought put a "MyScreenshot" in the UnrealEd with out any problem. that where i am stumpted
i have been tried to this for years! HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
and those other tutorials are very confusing, and does not have a clear understand of the consept of this.
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
I would appreciate this very much.

Thx.

Orion105


Thu Jul 30, 2009 7:26 am
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Joined: Sat Nov 15, 2008 11:54 am
Posts: 166
Post 
hmm, if I understand you problem correct you want to change the screenshot for a level?

well, that is easy, just hit F6 in editor to go to the level properties, then go into >LevelInfo< and delete the screenshot there. Then do a "Rebuild All", Now open the texture browser, click >File< and then >Import<. Now point the editor to your Screenshot and click ok. Now a new window pops up, be sure to name the Package: MyLevel , leave Group field empty. Now set the Name: Screenshot . Click ok and you'll see the screenshot added to MyLevel Package. Now click once on your screenshot to highlight it, close down the window and then hit F6 again. Go into >LevelInfo< and then click once in the empty field named Screenshot (the field you deleted to begin with), then click use and close down the window. Finaly do a full "Rebuild All" and you've changed the screenshot for the map.

Be sure that your screenshot texture is in 8bit color depth (256 colors) and is a valid size (64x64, 128x128, 256x256, 512x512). If you use 512x512 or bigger be sure to tick the "Generate mipmaps" option when importing the texture or ATI users will crash.


Thu Jul 30, 2009 10:41 am
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