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 Team dependend AdvancedMonsterEnd triggering 
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Joined: Sun May 04, 2008 7:18 am
Posts: 16
Post Team dependend AdvancedMonsterEnd triggering
In my test map I placed two AdvancedMonsterEnd triggers in my map and set their 'AdvancedMonsterEnd.Team' property to '0' for read team in the one and to '1' for blue team in the other.

I found out that both teams can trigger both actors, is that correct or did I do anything wrong?
I thought only red team can trigger the red actor and blue team only the blue actor.
So now a blue player can finish map with running into the red actor and the red teams wins. That is dumb, right ;)

How can I realise that both teams have to reach the same place, but only the team color which reaches this place first wins the match? Thanks in advance :)


Pinkyfan


Sun Mar 22, 2009 4:07 pm
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Joined: Mon Oct 27, 2008 3:51 pm
Posts: 188
Location: London
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Team monster hunt is buggy in those areas. The same problem is also there for the team bot way points and the mission objectives.. No idea how to fix this I'm sorry.

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Alucard supports derideal


Thu Mar 26, 2009 6:37 am
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Joined: Tue Aug 12, 2008 5:41 pm
Posts: 103
Location: England: Land of Harry Potter and TRUFFLES!
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Can you not set up two teamtriggers to work, one for each Monsterhuntend, rather then trying to use them directly?

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Thu Mar 26, 2009 12:00 pm
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Joined: Mon Oct 27, 2008 3:51 pm
Posts: 188
Location: London
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It is possible, but rather annoying to do.

First you add the advanced monster end, Set "InitiallyActive" to False,
InitialState into "OtherTriggerTurnsOn" and then have it triggered by the depending team, make sure the advanced monster end's collision covers the colision radius of the trigger.

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Alucard supports derideal


Mon Mar 30, 2009 11:50 am
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Joined: Tue Aug 12, 2008 5:41 pm
Posts: 103
Location: England: Land of Harry Potter and TRUFFLES!
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Well I'm sure an "annoying fix" is better then no fix, right?

Not saying there isn't a fix, just that one hasn't been propositioned yet.

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Mon Mar 30, 2009 12:51 pm
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