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 Maps needing a tweak 
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Joined: Mon Aug 11, 2008 9:44 am
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Location: Coos Bay Oregon
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Few more we found to be fixed last night:
Hexephet-needs a proper monster end
Cellars at Dasa Pass-also needs a monster end
Monsterslayer-crashed the server, looking into that [nvm,fixed, missing a package]

I'll get these today or tomorrow.

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Wed Jan 28, 2009 7:34 am
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Joined: Sat Jan 10, 2009 2:34 pm
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Location: England, UK
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condovx (the one on downloads at vert least dunno bout server) has ALOT and i mean ALOT of useless teleports which annoys u when ur trying find where go otherwise its a fun map thought id mention it.

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Wed Jan 28, 2009 6:37 pm
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Joined: Tue Aug 26, 2008 5:21 pm
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Location: Kansas, USA
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I found a pretty cool map that could use some fixing: MH-Ziki.

It is missing a MonsterEnd.
Movers are set to ReturnWhenEncroach which messes up most of them.
Some monsters are set to simply sit there crouching, even when shot. (I'm guessing their Orders were set to Sleep or something similar.)

Judging by these issues, it looks like this was an Unreal map that somebody renamed to MH. Either way, it is a pretty cool map with some neat parts.

I just played through it and you can't get stuck. (Except at the very end thanks to the missing MonsterEnd.) There was a part that had me stumped, but I finally noticed the trick.


Wed Jan 28, 2009 9:12 pm
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Joined: Sun Nov 16, 2008 11:18 pm
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Location: Tulsa, Oklahoma, usa
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bozzy those portals lead u to monsters every portal has monsters in to kill thats y they r there, nothins rong with that server:condov or sumthin lik that. just to tell u bozzy.

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Wed Jan 28, 2009 9:19 pm
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Location: Coos Bay Oregon
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New fixes added to server:

Hexaphet- Fixed the first part where you spawn into the globe. This map is a simple port from the first person game, so it had some odd things to work out. I tried several ways to fix the globe but I finally just removed it. If more than two or three people spawn into it, they begin telefragging each other. It was designed for just one person. Added a true monster end and set the gametype to MH.

DKDasaCellars- Same deal here. It's a single player map converted over. Tweaked some internal play, added monsterend and set to MH.

I'll get Ziki in the morning Rex. I'm getting pretty sleepy tonight :) Thanks for the heads up.

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Wed Jan 28, 2009 11:36 pm
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hottie the server one may be fine (i dunno i aint looked) but i downloaded it and found a good 10 teleporters that have no function my best friend is a witness so if the server one is fine cause it be added to downloads and replace old broken one already on downloads? thx.

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Thu Jan 29, 2009 2:53 am
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Rex, I looked at Ziki and it is indeed a nice map. I was playing it through to get a feel for it, but I'm stuck pretty early on. Perhaps we could meet up and play it on the server?

Oh, and Boz I looked at Condo. I'm not gonna work on that. That's not an MH map, that's silly DM with monsters and super weapons. No wonder no one votes it. I didn't play it out but it looks completeable even with the bad teleports. If you can't complete it let me know, but for now I'm taking a pass on that turd.

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Thu Jan 29, 2009 5:51 am
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lol kk cant blame ya passing on it ill try do it tonight cause i couldnt be bothered when i tryed it last and its still a cool map but yh. dw bout it thx.

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Thu Jan 29, 2009 8:53 am
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You know I thought on it as I slept last night and I think I might take a stab at fixing that map up some. It needs a few movers instead of teleporters that drop you into the middle of 500 monsters, but I think it could be made playable. Your thoughts?

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Thu Jan 29, 2009 8:55 am
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i agree but its up to you id appreciate the work but it would be ur time id understand if u dont want to. but yeah good idea. go for it :) and reply to pm please :)

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Thu Jan 29, 2009 8:56 am
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