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 Another MonsterHunt game-type ? 
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Joined: Tue Nov 10, 2009 4:14 pm
Posts: 327
Post Re: Another MonsterHunt game-type ?
It's simple.
I'm not using to make life harder than it has to be. Some "End Triggers" and not "End Pawns" are buried purposedly to prevent dumb racing only and hunting monsters being set bigger and triggered. I'm not interested about spawning a Queen into Void and making a mess - if we speak about an End replacement.
The goal is to improve MH functionality rather than bringing more trash for new headaches. References of locations for spawning super duper Queens ? Where ? New Levels doesn't even have paths. What are we talking about ? Others simply have 124 Teleporters to some SP-Levels which doesn't work ON-LINE in MH servers and No "MonsterEnd" - there is not need to other dumb descriptions about "mapper" 's insanity.
If we want a rewritten MH based on "defaultproperties" the best thing is to leave things as done by Shrimp and to enjoy it even after 10 years, without reinventing another hot water.


Sun Nov 27, 2016 2:40 am
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Joined: Tue Nov 10, 2009 4:14 pm
Posts: 327
Post Re: Another MonsterHunt game-type ?
A little bump.

While Higor did an Engine extension for UT'99 fixing some native bugs and unlocking a stuff modifier, evil functions can be replaced this way, I went for a dedicated MonsterHunt game - expanded default MH with no adds like regens and the rest of cheating type stuff. Let's say it's XC_MonsterHunt and it will require XC_Engine to be added as running environment. XC_Engine has a thread at UT99.org.
Link for a primary XC_MonsterHunt is here in the same folder nearby older v504 from 2014 (not a subject right now) >> https://goo.gl/wuCQFo
Some info file is in package, source-code as well.
Shortly description, is not like a MH2 type using new triggers, it is working based on default MonsterHunt, it is operating things different, it do includes some "manually" configurable replacements not like "hard-coded" ones used until now.


Sun Aug 06, 2017 4:00 pm
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