* Login   * Register    * Search
It is currently Mon Oct 14, 2019 1:45 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Spatial Fear monsters
PostPosted: Sun Oct 30, 2011 9:29 pm 
Offline
User avatar

Joined: Thu Oct 27, 2011 3:41 pm
Posts: 226
Location: Palo Alto, CA
I only learned about this ut99 modification recently, like today. It's got an entirely new set of monster classes. Got it on my system now but I can't figure out how to get the monsters into standard ut99, though I can summon them freely within SF.

http://www.moddb.com/mods/spatial-fear

Anybody know if anyone ever ripped/ported them into an easier to use .u file?

_________________
Image Image Image
http://unreal-games.livejournal.com/


Top
 Profile  
 
PostPosted: Wed Nov 09, 2011 10:13 pm 
Offline
User avatar

Joined: Thu Oct 27, 2011 3:41 pm
Posts: 226
Location: Palo Alto, CA
thank the folks at ut99.org

I can now access the monsters from Spatial Fear.

Image

needed to add the following to UnrealTournament.ini
==============================================
EditPackages=SFCharacter
EditPackages=SFCharacter3
EditPackages=SFCharacter4

That and copy the files from the Spatial Fear directories to their counterparts in ut99.

_________________
Image Image Image
http://unreal-games.livejournal.com/


Top
 Profile  
 
PostPosted: Wed Nov 09, 2011 10:13 pm 
Offline
User avatar

Joined: Thu Oct 27, 2011 3:41 pm
Posts: 226
Location: Palo Alto, CA
So my first little experiment putting Reavers from Spatial Fear onto my favorite test map went pretty okay. Did run into one little problem though, which may be a factor for all of these new monsters. They use a pheromone actor, a scent marker attached to the main player of that game, so the creatures can track you down when you're playing.

So far as I know, not a factor of standard ut99 play.

The Reavers are pretty tough, especially in a herd. Thing is, they won't attack you without you getting close enough to provoke them. After provoked a number of them will hunt you down... but otherwise they basically just sit where they are and occasionally move amongst themselves.

Image

Image

Image

I just found this interesting. I haven't tested the other classes of Reavers, or the other monsters, as yet.

//=============================================================================
// Spatial Fear
// Name: SFPheromone
// Description: A simple actor that represents a scent mark, constantly generated
// by the main actor Jael during gameplay. These marks are used by
// "smell enabled" scripted pawns, to track the player by scent.
//
// Author: Markus Nuebel
//=============================================================================
class SFPheromone extends Actor;

var float m_fImportance; // Private: How important this pheromone is: Between 0.0 and 1.0
var Actor m_actInstigator; // Private: Source of scent

function PostBeginPlay()
{
Velocity = (Vector(Rotation) + VRand()) * (80 * FRand() + 20);
// Velocity.z += 18;
// Call to base class
Super.PostBeginPlay();
}

simulated function Tick( float DeltaTime )
{
if ( Level.NetMode != NM_DedicatedServer )
{
m_fImportance = LifeSpan / Default.LifeSpan;
ScaleGlow = Lifespan;
AmbientGlow = ScaleGlow * 255;
DrawScale = 4*m_fImportance;
}
// Call to base class
Super.Tick(DeltaTime);
}

_________________
Image Image Image
http://unreal-games.livejournal.com/


Top
 Profile  
 
PostPosted: Wed May 23, 2012 5:17 pm 
Offline

Joined: Tue Aug 26, 2008 6:21 pm
Posts: 192
Location: Kansas, USA
Oh. Wow. I completely forgot about this mod. Bringing those monsters into MH could be pretty interesting. I might check this mod out again. Its been years.

_________________
Image


Top
 Profile  
 
PostPosted: Thu May 24, 2012 2:57 am 
Offline

Joined: Mon Aug 17, 2009 5:52 pm
Posts: 88
Location: Magic Land
I was thinking of making some MonsterPacks for MH and add these monsters as well as others since I can export UT meshes perfectly to .3d file now. These can go well with the Marathon Resurrection monsters and maybe the missing ones from the Legacy mappack into 1 file.


Top
 Profile  
 
PostPosted: Tue Jun 12, 2012 11:04 pm 
Offline
User avatar

Joined: Thu Oct 27, 2011 3:41 pm
Posts: 226
Location: Palo Alto, CA
Image Image Image Image
So I made some basics from my fave edit, on like 50 variants of this thing so far. Even without the Spatial Fear pheromone marker these things are still tough... and they're FAST. Not all of them but 2 species definitely.

Image
Faster than the fastest standard ut99 monsters. Specifically the Reavers and the Hunters.
Image
The mites are basic except the BIG ones. Those guys actually gain health from fighting.
Image
...and some are just plain weird.
War_Master wrote:
I was thinking of making some MonsterPacks for MH and add these monsters as well as others since I can export UT meshes perfectly to .3d file now. These can go well with the Marathon Resurrection monsters and maybe the missing ones from the Legacy mappack into 1 file.

Might be cool, if you could include all the features. The SkavLeader has a gun, a very unique weapon that hits harder than rockets, and it usually self destructs before you can pick it up.

_________________
Image Image Image
http://unreal-games.livejournal.com/


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group

phpBB SEO