Check this page out:
http://www.cydonian.com/utmars/avatars_ut99.htm They aren't exactly what shows up in game, but they look better on a site than the default ones do.
You can get the names of the defaults very easily by opening up the .int files in a text editor. Take the default SoldierSkins, for example. It uses SoldierSkins.int, so open that file up and it will list out the names of each face.
It'll look like this:
Code:
Object=(Name=SoldierSkins.blkt4Malcom,Class=Texture,Description="Malcom")
Object=(Name=SoldierSkins.blkt4Othello,Class=Texture,Description="Othello")
So that tells you that the texture, SoldierSkins.blkt4Malcom, is Malcom's face and that SoldierSkins.blkt4Othello is Othello's.
Of course this will only work on some skins. Other skins, you'll have to grab the names through Unreal Ed. Like SkeletalChars characters change faces based on team or other skins only have one face per skin like the Cow. These faces show up as either "None" or not at all through the query, so you'll have to use the skin's name as guidance for determining the face.