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 Post subject: Newly classed monsters
PostPosted: Thu Jan 08, 2009 7:31 am 
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Location: Coos Bay Oregon
I added a reference map into downloads for anyone to use. It contains newly scripted monsters that will not fight amongst themselves. Please use these in situations where monsters can encounter and fight each other. The base monster classes can be extended to do whatever you would like and if you script a custom monster use one as the base class or copy the Newenemy function into your script to achieve the same result.

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 Post subject:
PostPosted: Thu Jan 08, 2009 4:08 pm 
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Joined: Tue Oct 28, 2008 3:53 pm
Posts: 154
Location: Plymouth, england, UK
Ah, so you did it :D Thanks, this would help out loads of people who don't want monsters attacking eachother :)


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 Post subject:
PostPosted: Wed Jul 22, 2009 5:51 pm 
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Joined: Tue Jul 21, 2009 2:20 pm
Posts: 40
Location: Texas
Thanks gopostal. Evern though you say no credit needed ...I firmly believe credit is due where credit is due. You'll be mentioned in my help file. Not that that is a big deal but it is my tiny way of saying thank you.

I'm not sure how to use this.

My guess is ...I open up this map.
Close this map and open my map.
Then the newly subclassed no friendlyfight monsters will appear in my actor browser.
Then just place monsters.

Is that correct? I'm going to try it out.

The help file says this...

-Copy the NOFFmonster or the NOFFactor into your map. Feel free to extend from this as a base class.

But i do not understand that.

Added after 12 minutes:

Okay it didn't work. Can you explain how to use this to get the no friendly fight monsters into my map?

I can't find NoffMonster or Nofffactor.

Thanks.


Last edited by HoHeR on Wed Jul 22, 2009 8:20 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Jul 22, 2009 6:21 pm 
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Joined: Mon May 19, 2008 4:27 pm
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Ok 1st off, that link you put there is to search on here, not the direct link. :lol:
Here is the link to it: http://www.planetmonsterhunt.com/downlo ... &df_id=570

Now 2ndly, he won't reply here directly, since he may not be back, but you can email him.
As for what he said on the files, you'd have to extract them from the zip file into your UT's System folder & add it to your map when you are working on it (as you do with other incorporated UT files). I don't make maps, but that is what I understand it to mean. ;)

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 Post subject:
PostPosted: Wed Jul 22, 2009 8:26 pm 
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Joined: Tue Jul 21, 2009 2:20 pm
Posts: 40
Location: Texas
Flatus wrote:
Ok 1st off, that link you put there is to search on here, not the direct link. :lol:
Here is the link to it: http://www.planetmonsterhunt.com/downlo ... &df_id=570

Now 2ndly, he won't reply here directly, since he may not be back, but you can email him.
As for what he said on the files, you'd have to extract them from the zip file into your UT's System folder & add it to your map when you are working on it (as you do with other incorporated UT files). I don't make maps, but that is what I understand it to mean. ;)


Thanks for correcting my bad link. I must have copied the wrong page.

I am guessing there is some drama around him not being here anymore, so i won't get into that. Too bad. Coders and script writers are hard to find.

The zip file doesn't have anything but a map and a u file. I put the u file in the system folder. The map in the map folder. When i open map in editor there is nothing there and i could find no difference in the actor browser. One last thing i could try is to mylevel the u file into my map and see what happens. His help file isn't very helpful in getting it to work. I've made lots of maps in several gametypes and done most eveything you can do so when i don't understand what he is saying...I'm sure that it isn't just me who doesn't get it.

I suppose i'll try to email him or try his monster no frielndlyfighting script in the other thread and see if i can get it to work for me.

Thanks for the response!


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 Post subject:
PostPosted: Fri Dec 25, 2009 8:52 am 
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Joined: Fri Dec 25, 2009 8:19 am
Posts: 4
You cannot mylevel the NOFF monsters. This has to do with setenemy being overridden by the base code.

Open your map, then in Actor open the NOFF package. Add the NOFF monsters as you need (they are all default everything except AI) but leave them called from the external package. You may also subclass as needed and make changes you want, just stay out of setenemy. When posting your map to the server, add the package (no serverpackage line needed).

Coders are free to add this check into newly minted stuff if you want.


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