I fixed it using preventdeath as a matter of fact. Skillz has had it a couple of days, but I think I'll throw it out for anyone who wants to test it. let me know good or bad ok? :
This is only the beta so please let me know of ANY issues that arise if you test it. Also if you do play around with it, check your log for any errors. If you get some flagged pinata, would you copy it to me? I'm very interested in any accessed nones if they are caused by the mod.
The pinata is limited to monster-caused deaths. This is to keep the BT sections of maps from collecting too many weapons (they will not destroy themselves). My next thing is to add a timer to destroy the weapons so I can include falls and suicides into pinata. This could prove a bit difficult though as timers can screw up the netcode if you do them wrong.
Also the original mod would not pinata a deemer if you had it. I put that back in. If you run it server-side you can configure it via webadmin. It's self-explanatory, you'll see. If you just play offline, it will pinata all items (sans impact hammer).
I will hopefully put out a final in a few days after I see if this part is OK. Thanks you guys if anyone gives it a whirl. Also for clarification, this is NOT my mod originally. I simply altered it to work with the way monster hunt deals with players.