Did you try it or not ?
Put it True or False, it is ignored anyway because we want monsters with any matter.
Chapter INT.
You have INT from v5.03. It is addressing U file update not messing up with installing in clients.
Look at InitGame:
Code:
event InitGame( string Options, out string Error ) //Screwed
...
bJumpMatch = False;
bNoMonsters = False;
bNoTeamChanges = True;
bBalanceTeams = False;
bPlayersBalanceTeams = False;
bSpawnInTeamArea = True; //Probably we have great things in here
bCanChangeSkin = True; //By default, :P
// bLocalLog = False; //Assuming we have a better LogFileClass :|
bWorldLog = False;
....
These properties are under game-control not user control.
About Purpose
This is a version for people using old v5.03 which wants to get rid of that crapton of errors granted by MonsterHunt game-type. About monsters is other story.
MH2 is an another game-type. When you run MH2 then MonsterHunt.u file can be any version (I'll bet MH2 runs even with Version 5.00). Is simple, if you run MH2 you don't need to change your file because it won't have too many effects.
Else spoken... if you want to test directly in order to add maps or test maps you can create your INT yourself. Copy code bellow into a text editor with a new file:
Code:
[Public]
;Object=(Name=MonsterHunt.ChainsawArena,Class=Class,MetaClass=Engine.Mutator,Description="Chainsaw Arena,Replaces all weapons with the Chainsaw!")
;Object=(Name=MonsterHunt.MonsterArenaDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterArenaMapList,Description="Default Maps")
;Object=(Name=MonsterHunt.MonsterDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterMapList,Description="Default Maps")
;Object=(Name=MonsterHunt.MonsterBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
;Object=(Name=MonsterHunt.MonsterArenaBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
Object=(Name=MonsterHunt.MonsterHunt,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Preferences=(Caption="Monster Hunt",Parent="Game Types",Class=MonsterHunt.MonsterHunt,Immediate=True)
Object=(Name=MonsterHunt.MonsterHuntArena,Class=Class,MetaClass=Botpack.TournamentGameInfo)
Preferences=(Caption="Monster Arena",Parent="Game Types",Class=MonsterHunt.MonsterHuntArena,Immediate=True)
Object=(Name=MonsterHunt.MonsterMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&Monster Hunt Credits,The people behind Monster Hunt.")
Save it with Name
MonsterHunt.int. Done.
Now you can even delete "MonsterHunt.ini" file and start game. After 3 seconds stop game. MonsterHunt.ini has a fresh copy now.
To not say that is confusing I'll update archives, also access for 2 archives 7z and zip.