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 Post subject: Kung Fu Wushu
PostPosted: Mon Oct 27, 2008 3:11 am 
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Location: Tulsa Oklahoma USA
Kung fu wushu shooting people off high land marks in dead city map yesterday shall we ban him?
:hsdunno:


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 Post subject:
PostPosted: Mon Oct 27, 2008 7:10 am 
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Location: Coos Bay Oregon
Skillz are you interested in a mod removing all team boosting? This will stop all this, but removes the rocket jumping.


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 Post subject:
PostPosted: Mon Oct 27, 2008 7:19 am 
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gopostal wrote:
Skillz are you interested in a mod removing all team boosting? This will stop all this, but removes the rocket jumping.


As I said in the other post, make it to where the player can say whether or not he wants to be able to be boosted or not.

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 Post subject:
PostPosted: Mon Oct 27, 2008 7:24 am 
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I'm not sure if you can or not. Have you ever seen this option? Making players immune to a damage type is a global setting and as far as I know not set per player. Let me ghost some of the BT forums and I'll bet the answer is there.


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 Post subject:
PostPosted: Mon Oct 27, 2008 7:35 am 
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gopostal wrote:
I'm not sure if you can or not. Have you ever seen this option? Making players immune to a damage type is a global setting and as far as I know not set per player. Let me ghost some of the BT forums and I'll bet the answer is there.


Yes I have seen this, in BT servers.

Where users can just say in the chat "boost" to be boost able, or "no boost" to be in boost able.

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Last edited by Skillz on Mon Oct 27, 2008 7:36 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Oct 27, 2008 7:35 am 
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Location: Coos Bay Oregon
From the BT mod readme:
- Antiboost - n000bs can be reeaaally annoying on a public server, boosting
and pushing others just to interfere! Imagine yourself rushing for a map
record and when you're almost finished, you hear BAH, and you've been
shot straight into the lava pit. Pitiful isn't it ? Here comes Antiboost
into action, every player has control over his/her own Antiboost status and
if you want a boost you can just say 'boost', your friend gives you one,
and then you can disable it by saying 'noboost'. There are also mutate
commands for it, and some global variables for admins.

I'll look at the mod and see how it's done then make one.


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 Post subject:
PostPosted: Mon Oct 27, 2008 7:36 am 
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That would be it.

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 Post subject:
PostPosted: Mon Oct 27, 2008 7:38 am 
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Damn I love the guy who wrote the mod. He was cool enoughto post source with it. Woot, I'm gonna thank him for that.

I'll start a new thread later on this Skillz.


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 Post subject:
PostPosted: Mon Oct 27, 2008 7:40 am 
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Sounds good. :cool:

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 Post subject:
PostPosted: Mon Oct 27, 2008 7:44 am 
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Last post. From the mod readme:

This program is free software; you can redistribute and/or modify
it under the terms of the Open Unreal Mod License version 1.1.

See, this is what it is all about. You make a mod, post it along with the source and allow others to change it and build from it. That's the way it should be.


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