View unanswered posts | View active topics It is currently Sun Oct 21, 2018 4:58 pm



Reply to topic  [ 2 posts ] 
 DanesSkaarjFix 
Author Message
FTP Administrator

Joined: Mon Apr 12, 2010 5:05 am
Posts: 358
Post DanesSkaarjFix
http://unrealtournament.99.free.fr/foru ... =51&t=1028

_________________
utfiles
utfiles medor
releases&updates
UnrealTournament-V3


Tue Oct 26, 2010 4:06 am
Profile

Joined: Tue Nov 10, 2009 4:14 pm
Posts: 298
Post Re: DanesSkaarjFix
This mutator will be good for more servers.
Of course I don't need it because I resolved problem in my latest mutator, also UTJMH3 and UTJMH403UU has fixed this crap. Is about an important thing to do, each 2-3 seconds to check in map for SkaarjTrooper (any of this class) and set bIsPlayer = False. Anyway is a good ideea for such an aditional mutator because UTJMH2.9 and MonsterHunt2v3 are not fixed, just an attempt to be fixed but failed, just an anoying function loaded unsuccesfull (and was so simple to fix it, :P). I can make a mutator for put all monsters in a Team but will ruin game, and you don't want to see about F1 summary when are 200 monsters in a map.

Is tested UTJMH3 and is OK, even with SkaarjTroopers spawned later by CreatureFactory.
In 2-3 seconds they have a minigun (I suggest to not modify code and give them a SniperRifle because they are very skilled in aiming at headshot), and of course automatically are removed from F5 view.


Sat Oct 30, 2010 3:26 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.

phpBB SEO