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Lesson 4:
So your mod loaded, it worked, and now you feel pretty proud. Good job! There is a couple of last things to check before you are done. If you played locally, check your unrealtournament.log and look for any warnings lines. Make sure your mod didn't cause any, and if it did try to figure out why and fix it. If you feel good locally, then start a testserver and add a password.
Now you really need a separate testing install, one that is clean and will accept a server download of your mod. That way you are like a brand new player getting the mod for the first time. Try connecting to your simple server and seeing if your mod does what it should. If it doesn't, you now have an idea what to fix. If it does, great! Don't forget after you shut the server down to look at the server.log for any errors or warnings. Also look for accessed nones, which means an open loop somewhere in your code. These aren't deal breakers, but they should be addressed. You don't want your mod writing a bunch of error logs to people's servers.
Both of these steps may seems to be doing the same thing, but local play and net play can highlight different problems. I can't tell you the number of times a mod has worked locally, but I've had to fix something for it to be used online.
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